Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on B6.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to E3.

With dungeon cunning, Spider brings the knight to D6. our hero claims the enemy pawn by landing on A4.

Spider's pawn advances from C3 to C2. our hero captures the enemy pawn: the rook leaps from A4 to A6.

Spider sets the king on D7, watching every square, while without hurry or fear, our hero places the king on D2. From the dark, Spider pushes the king to C8.

our hero captures the enemy pawn: the king leaps from D2 to C2.

Spider answers by moving the king from C8 to D7, while our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the knight to C8.

With a steady hand, our hero brings the bishop to C5; then spider's king advances from D7 to D8. our hero advances the rook from A6 to E6, and right after that spider sets the knight on B6, watching every square.

our hero captures the pawn on E7 and leaves Spider in check.

From the dark, Spider pushes the king to D7. our hero claims the enemy pawn by landing on F6.

Spider answers by moving the pawn from C7 to C5. our hero captures the enemy knight: the rook leaps from E6 to B6.

With dungeon cunning, Spider brings the king to C8. our hero claims the enemy pawn by landing on E5.

Spider's pawn advances from C5 to C4. our hero captures the enemy pawn: the knight leaps from E5 to C4.

Spider sets the king on D7, watching every square. From D6, our hero's rook forces Spider to defend.

From the dark, Spider pushes the king to C8, and our hero's bishop takes E7, leaving F6 behind. Spider answers by moving the king from C8 to B7, while our hero slides the knight across the board, from C4 to B6.

With dungeon cunning, Spider brings the king to A6. With a steady hand, our hero brings the king to B3; then spider's king advances from A6 to B7.

our hero advances the king from B3 to B4, and right after that spider sets the king on A7, watching every square. Without hurry or fear, our hero places the king on A5.

From the dark, Spider pushes the king to B8, while our hero's king takes A6, leaving A5 behind. Spider answers by moving the king from B8 to C7, and our hero slides the king across the board, from A6 to A7.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 13 s
Moves
41
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 25% of the games on this floor.

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