Battle chronicle
In the depths of Sewers, our hero faces Spider.
With an adventurer's precision, our hero takes the rival queen on C1.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
From C1 to E3, our hero's bishop swallows Spider's pawn.
Spider's knight advances from E4 to D6. A clean strike: our hero's rook topples the pawn on A4.
Spider sets the pawn on E6, watching every square. From A4 to A6, our hero's rook swallows Spider's pawn.
From the dark, Spider pushes the knight to F5. By taking the pawn on E6, our hero drives Spider into check.
Spider answers by moving the king from E8 to D8. From E6 to F6, our hero's rook swallows Spider's pawn.
With dungeon cunning, Spider brings the pawn to C2. A clean strike: our hero's rook topples the knight on F5.
Spider's king advances from D8 to E7. By taking the pawn on E5, our hero drives Spider into check.
Spider sets the king on D6, watching every square; then without hurry or fear, our hero places the king on D2. Spider's pawn crowns on C1 and a hostile queen is born.
From D2 to C1, our hero's king swallows Spider's queen.
Spider moves the king from D6 to E5 and topples our hero's rook.
our hero slides the knight across the board, from G1 to E2, while with dungeon cunning, Spider brings the king to F5. From D4, our hero's knight forces Spider to defend.
Spider's king advances from F5 to G4. our hero advances the king from C1 to D2, while spider sets the king on G3, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Spider pushes the king to H2; then our hero's king takes F2, leaving E2 behind.
Spider answers by moving the pawn from C7 to C6. Check: our hero tightens the net by bringing the bishop to F4.
With dungeon cunning, Spider brings the king to H3. With a steady hand, our hero brings the knight to F5, while spider's pawn advances from C6 to C5.
our hero advances the king from F2 to F3, and spider sets the pawn on C4, watching every square. Without hurry or fear, our hero places the knight on G3.
From the dark, Spider pushes the pawn to C3, and right after that our hero's knight takes E2, leaving G3 behind. Spider answers by moving the pawn from C3 to C2.
From G1, our hero's knight forces Spider to defend.
With dungeon cunning, Spider brings the king to H4. Check: our hero tightens the net by bringing the bishop to G3.
Spider's king advances from H4 to H5. our hero advances the bishop from G3 to F4. Spider's pawn crowns on C1 and a hostile queen is born.
From F4 to C1, our hero's bishop swallows Spider's queen.
From the dark, Spider pushes the king to H4; then our hero's king takes F4, leaving F3 behind. Spider answers by moving the king from H4 to H5, and right after that our hero slides the knight across the board, from G1 to F3.
With dungeon cunning, Spider brings the king to G6. With a steady hand, our hero brings the bishop to E3, while spider's king advances from G6 to G7.
our hero advances the king from F4 to F5, and spider sets the king on G8, watching every square. Without hurry or fear, our hero places the king on F6.
From the dark, Spider pushes the king to H7, and right after that our hero's king takes F7, leaving F6 behind. Spider answers by moving the king from H7 to H8; then our hero slides the bishop across the board, from E3 to G5.
With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the knight to E5, and spider's king advances from H7 to H8.
From G6, our hero's knight forces Spider to defend.
Spider sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the bishop on F6. From the dark, Spider pushes the king to H6; then our hero's knight takes F4, leaving G6 behind.
Spider answers by moving the king from H6 to H7, and right after that our hero slides the knight across the board, from F4 to H5. With dungeon cunning, Spider brings the king to H6.
With a steady hand, our hero brings the knight to F4, while spider's king advances from H6 to H7. our hero advances the knight from F4 to G6, and spider sets the king on H6, watching every square.
Without hurry or fear, our hero places the king on G8. Spider advances to G6 and claims our knight.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 4 s
- Moves
- 76
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 27 / 8
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (76 moves) lasted longer than 73% of the games on this floor.