Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero's king lands on B5 and defeats Spider's knight!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to E3.
Spider answers by moving the pawn from A4 to A3, while our hero slides the bishop across the board, from E3 to C5. With dungeon cunning, Spider brings the knight to D6.
our hero captures the enemy pawn: the bishop leaps from C5 to A3.
Spider's knight advances from D6 to E4. our hero advances the bishop from A3 to B4, and right after that spider sets the pawn on C6, watching every square.
Without hurry or fear, our hero places the king on D1. Check from Spider: the pawn plants itself on C2.
our hero claims the enemy pawn by landing on C2.
Spider answers by moving the pawn from A6 to A5. our hero captures the enemy pawn: the bishop leaps from B4 to A5.
With dungeon cunning, Spider brings the knight to D6. With a steady hand, our hero brings the king to B3, and right after that spider's knight advances from D6 to B5.
our hero advances the king from B3 to B4; then spider sets the king on F7, watching every square. Without hurry or fear, our hero places the bishop on D8.
Spider's pawn reaches C5 and threatens our hero's king.
our hero captures the enemy knight: the king leaps from B4 to B5.
Spider answers by moving the king from F7 to G6. our hero claims the enemy pawn by landing on C5.
With dungeon cunning, Spider brings the king to G7. our hero captures the enemy pawn: the bishop leaps from D8 to E7.
Spider's king advances from G7 to H7. our hero advances the king from C5 to D6, and right after that spider sets the king on G6, watching every square.
Without hurry or fear, our hero places the king on E6. From the dark, Spider pushes the pawn to F5. our hero claims the enemy pawn by landing on E5.
Spider answers by moving the king from G6 to H5. our hero captures the enemy pawn: the king leaps from E5 to F5.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 1 s
- Moves
- 33
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (33 moves) lasted longer than 18% of the games on this floor.