Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero's bishop lands on F6 and defeats Spider's knight!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

From the dark, Spider pushes the king to F8, and our hero's king takes E2, leaving E1 behind. Spider answers by moving the king from F8 to F7, while our hero slides the king across the board, from E2 to D3.

With dungeon cunning, Spider brings the knight to G3. our hero captures the enemy pawn: the king leaps from D3 to C3.

Spider's knight advances from G3 to H1. our hero advances the king from C3 to B4, and right after that spider sets the king on G6, watching every square.

our hero captures the enemy pawn: the king leaps from B4 to A4.

From the dark, Spider pushes the king to H5, while our hero's king takes A5, leaving A4 behind. Spider answers by moving the king from H5 to G4.

our hero captures the enemy pawn: the king leaps from A5 to A6.

With dungeon cunning, Spider brings the pawn to E4. With a steady hand, our hero brings the king to B7, and right after that spider's pawn advances from F6 to F5.

our hero captures the enemy pawn: the king leaps from B7 to C7.

Spider sets the king on H5, watching every square, while without hurry or fear, our hero places the king on D7. From the dark, Spider pushes the knight to G3.

our hero captures the enemy pawn: the king leaps from D7 to E7.

Spider answers by moving the king from H5 to G4, while our hero slides the king across the board, from E7 to E6. With dungeon cunning, Spider brings the knight to H5.

With a steady hand, our hero brings the king to E5; then spider's pawn advances from F5 to F4. our hero claims the enemy pawn by landing on E4.

Spider sets the king on H4, watching every square, and without hurry or fear, our hero places the bishop on D4. From the dark, Spider pushes the king to G3, while our hero's bishop takes E5, leaving D4 behind.

Check from Spider: the knight plants itself on F6.

our hero captures the enemy knight: the bishop leaps from E5 to F6.

With dungeon cunning, Spider brings the pawn to F3. Check: our hero tightens the net by bringing the bishop to E5.

Spider's king advances from G3 to F2. our hero advances the bishop from E5 to F4; then spider sets the king on E1, watching every square.

our hero claims the enemy pawn by landing on F3.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 30 s
Moves
41
How it ended
draw
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 25% of the games on this floor.

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