Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero answers with fury: the pawn leaps from H2 to G3 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to E3.
From the dark, Spider pushes the king to F8, while our hero's pawn takes F3, leaving F2 behind. Spider answers by moving the pawn from C3 to C2.
our hero captures the enemy pawn: the queen leaps from D1 to C2.
With dungeon cunning, Spider brings the knight to G3. our hero claims the enemy knight by landing on G3.
Spider's pawn advances from C7 to C5. Check: our hero tightens the net by bringing the bishop to H6.
Spider sets the king on F7, watching every square, while without hurry or fear, our hero places the pawn on G4. From the dark, Spider pushes the pawn to E6, and our hero's pawn takes G5, leaving G4 behind.
Spider answers by moving the knight from F6 to G4. our hero claims the enemy knight by landing on G4.
With dungeon cunning, Spider brings the pawn to C4. With a steady hand, our hero brings the knight to F3; then spider's pawn advances from E5 to E4.
From E5, our hero's knight forces Spider to defend.
our hero activates Backstab and silently removes a threat from Spider.
Spider sets the king on E8, watching every square. our hero captures the pawn on G6 and leaves Spider in check.
From the dark, Spider pushes the king to D8. our hero gives check with the knight on C6.
Spider answers by moving the king from D8 to C7; then our hero slides the queen across the board, from G6 to E8. With dungeon cunning, Spider brings the pawn to C3.
our hero claims the enemy pawn by landing on C3.
Spider's pawn advances from A6 to A5. our hero gives check with the knight on B5.
Spider sets the king on B6, watching every square. Without hurry or fear, our hero places the rook on H3, and from the dark, Spider pushes the king to B7.
our hero's rook takes D3, leaving H3 behind, while spider answers by moving the pawn from E6 to E5. our hero captures the pawn on A5 and leaves Spider in check.
With dungeon cunning, Spider brings the king to A6; then with a steady hand, our hero brings the knight to C6. Spider's king advances from A6 to B7, and right after that our hero advances the rook from D3 to D6.
Spider sets the pawn on A3, watching every square. Without hurry or fear, our hero places the knight on E7, while from the dark, Spider pushes the pawn to E4.
our hero's bishop takes G7, leaving H6 behind, and spider answers by moving the pawn from E4 to E3. our hero slides the bishop across the board, from G7 to D4.
With dungeon cunning, Spider brings the pawn to E2. our hero claims the enemy pawn by landing on E2.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 0 s
- Moves
- 47
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 12 / 0
- First capture
- move 0
- Skills used
- 1
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 31% of the games on this floor.