Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero answers with fury: the bishop leaps from E5 to C7 and captures the enemy knight.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
our hero advances the knight from G1 to F3, and right after that spider sets the pawn on C6, watching every square. our hero captures the enemy pawn: the knight leaps from F3 to E5.
From the dark, Spider pushes the pawn to A5. our hero claims the enemy pawn by landing on C6.
Spider answers by moving the knight from E4 to D2. our hero captures the enemy pawn: the knight leaps from C6 to A5.
our hero activates Backstab and silently removes a threat from Spider.
With dungeon cunning, Spider brings the pawn to E5, and right after that with a steady hand, our hero brings the knight to C4. Spider's knight falls on C4 and tears the knight from our hero.
our hero advances the pawn from G2 to G3, while spider sets the knight on B2, watching every square. our hero claims the enemy pawn by landing on E3.
From the dark, Spider pushes the pawn to C2. our hero's bishop takes C1, leaving E3 behind. From the shadows, Backstab. Spider loses a piece to our hero's blade.
Spider answers by moving the knight from F6 to D5. our hero claims the enemy knight by landing on B2.
With dungeon cunning, Spider brings the king to D7. our hero captures the enemy pawn: the bishop leaps from B2 to E5.
Spider's knight advances from D5 to C7. our hero claims the enemy knight by landing on C7.
Spider sets the king on E8, watching every square, while without hurry or fear, our hero places the bishop on F4. From the dark, Spider pushes the king to F8, and our hero's pawn takes H4, leaving H2 behind.
Spider answers by moving the king from F8 to E7. our hero slides the pawn across the board, from G3 to G4, and right after that with dungeon cunning, Spider brings the king to F8.
With a steady hand, our hero brings the pawn to H5; then spider's king advances from F8 to G8. our hero captures the enemy pawn: the pawn leaps from H5 to G6.
Spider sets the king on H8, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to G8, while our hero's pawn takes E5, leaving E4 behind.
Spider answers by moving the king from G8 to G7. our hero slides the pawn across the board, from E5 to E6.
Spider's king falls on G6 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to E7, and right after that spider's king advances from G6 to F6. our hero's pawn crowns on E8 and becomes a queen.
Spider sets the king on G7, watching every square, while without hurry or fear, our hero places the queen on H5. From the dark, Spider pushes the king to F6.
Check: our hero tightens the net by bringing the queen to E5.
Spider answers by moving the king from F6 to G6. our hero gives check with the queen on G5.
With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the bishop to D6; then spider's king advances from F7 to E8.
our hero delivers the final mate from E7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 50 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 12 / 4
- First capture
- move 1
- Skills used
- 2
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 37% of the games on this floor.