Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero answers with fury: the king leaps from B2 to A1 and captures the enemy queen.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
our hero advances the pawn from F2 to F3. A cruel blow: Spider's pawn captures our hero's pawn on B2.
our hero claims the enemy knight by landing on E4.
Spider's knight falls on E4 and tears the pawn from our hero.
our hero's king takes D1, leaving E1 behind. Spider answers by moving the knight from E4 to G5, while our hero slides the king across the board, from D1 to C2.
With dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the king to B1; then spider's knight advances from G5 to E4.
our hero advances the knight from G1 to F3. Check from Spider: the knight plants itself on C3.
Without hurry or fear, our hero places the king on C2. On B1, Spider promotes and gains a reinforcing bishop.
our hero claims the enemy knight by landing on C3.
Spider answers by moving the bishop from B1 to A2, and our hero slides the king across the board, from C3 to C2. With dungeon cunning, Spider brings the pawn to E4.
With a steady hand, our hero brings the knight to E5, and right after that spider's bishop advances from A2 to F7. our hero advances the knight from E5 to C6; then spider sets the pawn on A2, watching every square.
Without hurry or fear, our hero places the king on B2. On A1, Spider promotes and gains a reinforcing queen.
our hero captures the enemy queen: the king leaps from B2 to A1.
Spider answers by moving the bishop from F7 to D5, while our hero slides the knight across the board, from C6 to D4. With dungeon cunning, Spider brings the pawn to E5.
With a steady hand, our hero brings the knight to C2; then spider's king advances from E8 to E7. our hero claims the enemy pawn by landing on E3.
our hero activates Backstab and silently removes a threat from Spider.
Spider sets the king on D8, watching every square. our hero captures the enemy bishop: the knight leaps from E3 to D5.
From the dark, Spider pushes the pawn to A5. our hero's knight takes C3, leaving D5 behind, and spider answers by moving the pawn from C7 to C5.
our hero slides the knight across the board, from C3 to E4. With dungeon cunning, Spider brings the king to E7. our hero claims the enemy pawn by landing on C5.
Spider's pawn advances from G6 to G5; then our hero advances the knight from C5 to E4. Spider sets the king on E8, watching every square.
our hero claims the enemy pawn by landing on G5.
From the dark, Spider pushes the pawn to A4. our hero's pawn takes H4, leaving H2 behind, while spider answers by moving the king from E8 to D7.
our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Spider brings the pawn to E4; then with a steady hand, our hero brings the pawn to H6.
Spider's king advances from D7 to E7, and right after that our hero advances the pawn from H6 to H7. Spider sets the king on D8, watching every square.
our hero's pawn crowns on H8 and becomes a queen.
From the dark, Spider pushes the king to E7. From G7, our hero's queen forces Spider to defend.
Spider answers by moving the king from E7 to E8. Check: our hero tightens the net by bringing the queen to F7.
With dungeon cunning, Spider brings the king to D8. our hero gives check with the knight on E6.
Spider's king advances from D8 to C8. Mate. our hero's queen on C7 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 17 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 21 / 2
- First capture
- move 1
- Skills used
- 1
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 52% of the games on this floor.