Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero answers with fury: the bishop leaps from H4 to G5 and captures the enemy queen.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

Without hurry or fear, our hero places the knight on E2. From the dark, Spider pushes the pawn to E6; then our hero's pawn takes G3, leaving G2 behind.

Spider answers by moving the pawn from G6 to G5, and right after that our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Spider brings the king to F7.

A clean strike: our hero's bishop topples the pawn on E3.

Spider's pawn advances from C3 to C2. our hero advances the knight from E2 to C3. Spider moves the knight from E4 to C3 and topples our hero's knight.

A clean strike: our hero's bishop topples the pawn on G5.

From the dark, Spider pushes the knight to B1, and right after that our hero's bishop takes H4, leaving G5 behind. Spider's pawn crowns on C1 and a hostile queen is born.

our hero slides the king across the board, from E1 to E2, while with dungeon cunning, Spider brings the queen to G5. From H4 to G5, our hero's bishop swallows Spider's queen.

Check from Spider: the knight plants itself on C3.

our hero advances the king from E2 to D3, while spider sets the knight on B5, watching every square. Without hurry or fear, our hero places the bishop on H4.

From the dark, Spider pushes the knight to E4. A clean strike: our hero's king topples the knight on E4.

Spider answers by moving the pawn from A4 to A3, and right after that our hero slides the pawn across the board, from G4 to G5. Spider gives check with the knight on D6.

A clean strike: our hero's king topples the pawn on E5.

Spider's pawn advances from A3 to A2. our hero advances the bishop from H4 to G3, and spider sets the knight on C8, watching every square.

Without hurry or fear, our hero places the king on E4. Spider gives check with the knight on D6.

our hero's king takes D4, leaving E4 behind. Spider's knight reaches F5 and threatens our hero's king.

our hero slides the king across the board, from D4 to C5. Spider's pawn crowns on A1 and a hostile rook is born.

From G3 to C7, our hero's bishop swallows Spider's pawn.

Spider gives check with the rook on C1.

our hero advances the king from C5 to B6, while spider sets the pawn on A5, watching every square. Without hurry or fear, our hero places the bishop on H2.

From the dark, Spider pushes the rook to C2. A clean strike: our hero's king topples the pawn on A5.

Spider answers by moving the rook from C2 to B2, and right after that our hero slides the bishop across the board, from H2 to E5. With dungeon cunning, Spider brings the rook to B1.

With a steady hand, our hero brings the king to A4, while spider's rook advances from B1 to E1. our hero advances the king from A4 to B5, and spider sets the rook on F1, watching every square.

Without hurry or fear, our hero places the king on C6. From the dark, Spider pushes the knight to H4, and right after that our hero's king takes D6, leaving C6 behind.

Spider answers by moving the rook from F1 to F4. A clean strike: our hero's bishop topples the rook on F4.

With dungeon cunning, Spider brings the knight to G2. With a steady hand, our hero brings the bishop to D2, and spider's king advances from F7 to G7.

A clean strike: our hero's king topples the pawn on E6.

Spider sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the king on F6. From the dark, Spider pushes the king to G8; then our hero's pawn takes G6, leaving G5 behind.

Spider answers by moving the king from G8 to F8. our hero gives check with the pawn on G7.

With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the bishop to H6, while spider's king advances from G8 to H7.

our hero advances the bishop from H6 to F4, and spider sets the knight on E1, watching every square. Without hurry or fear, our hero places the king on F7.

From the dark, Spider pushes the knight to F3. Mate. our hero's queen on G8 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 49 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
23 / 3
First capture
move 3

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 68% of the games on this floor.

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