Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero's pawn lands on E4 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

Loading…

The battle, move by move

From C1 to E3, our hero's bishop swallows Spider's pawn.

Spider answers by moving the king from E8 to D7; then our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Spider brings the pawn to G5.

From F3 to E4, our hero's pawn swallows Spider's knight.

Spider moves the knight from F6 to E4 and topples our hero's pawn.

our hero advances the knight from G1 to F3, while spider sets the king on C6, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Spider pushes the king to B5; then our hero's pawn takes H4, leaving H2 behind. Spider answers by moving the king from B5 to B4, and right after that our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Spider brings the knight to F6. With a steady hand, our hero brings the pawn to H6. Spider advances to G4 and claims our pawn.

From E3 to G5, our hero's bishop swallows Spider's pawn.

Spider sets the knight on E3, watching every square. A clean strike: our hero's bishop topples the knight on E3.

From the dark, Spider pushes the pawn to E6, and right after that our hero's pawn takes H7, leaving H6 behind. Spider answers by moving the pawn from A6 to A5.

Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the pawn to A3. From H8 to E5, our hero's queen swallows Spider's pawn.

Spider's pawn advances from A5 to A4. our hero advances the bishop from E3 to C1, while spider sets the pawn on C5, watching every square.

By taking the pawn on A3, our hero drives Spider into check.

Spider moves the king from B4 to A3 and topples our hero's bishop.

By taking the pawn on C3, our hero drives Spider into check.

Spider answers by moving the king from A3 to A2, and right after that our hero slides the king across the board, from E1 to D1. With dungeon cunning, Spider brings the pawn to E5.

With a steady hand, our hero brings the king to C1, while spider's pawn advances from E5 to E4. our hero delivers the final mate from B2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 24 s
Moves
37
How it ended
checkmate
Captures (hero / opponent)
7 / 3
Material captured (hero / opponent)
11 / 5
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 21% of the games on this floor.

More from floor 3