Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on E4.
Spider falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
our hero's pawn takes F3, leaving F2 behind. Spider answers by moving the pawn from C7 to C6. our hero captures the enemy knight: the pawn leaps from F3 to E4.
After toppling the pawn on D2, Spider threatens our hero's king.
our hero claims the enemy pawn by landing on D2.
After toppling the bishop on D2, Spider threatens our hero's king.
our hero captures the enemy pawn: the king leaps from E1 to D2.
Spider sets the king on D8, watching every square, while without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the king to C8, and our hero's pawn takes H4, leaving H2 behind.
Spider answers by moving the king from C8 to B7, while our hero slides the knight across the board, from G1 to H3. With dungeon cunning, Spider brings the king to C7.
With a steady hand, our hero brings the knight to G5; then spider's king advances from C7 to D7. our hero advances the knight from G5 to H7, and right after that spider sets the knight on H5, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Spider pushes the knight to G7, while our hero's king takes F3, leaving E3 behind.
Spider answers by moving the pawn from A6 to A5, and our hero slides the king across the board, from F3 to G3. With dungeon cunning, Spider brings the king to C8.
With a steady hand, our hero brings the king to G4, and right after that spider's pawn advances from A4 to A3. our hero advances the pawn from H4 to H5; then spider sets the knight on E8, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Spider pushes the knight to D6, and our hero's knight takes G5, leaving H7 behind.
Spider answers by moving the pawn from A3 to A2, while our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Spider brings the king to B7.
our hero's pawn crowns on H8 and becomes a queen.
Spider's knight advances from D6 to F7. our hero advances the queen from H8 to H1. Check from Spider: the knight plants itself on H6.
Without hurry or fear, our hero places the king on H5. our hero activates Backstab and silently removes a threat from Spider.
From the dark, Spider pushes the king to B8. our hero's queen takes C1, leaving H1 behind, and spider answers by moving the king from B8 to A7.
our hero gives check with the queen on C5.
With dungeon cunning, Spider brings the king to A8. our hero captures the pawn on C6 and leaves Spider in check.
Spider's king advances from A8 to A7. Check: our hero tightens the net by bringing the queen to C5.
Spider sets the king on A6, watching every square. our hero gives check with the queen on C4.
From the dark, Spider pushes the king to B6. our hero captures the enemy pawn: the queen leaps from C4 to A2.
Spider answers by moving the king from B6 to C7. our hero captures the pawn on A5 and leaves Spider in check.
With dungeon cunning, Spider brings the king to B7. our hero captures the enemy pawn: the queen leaps from A5 to E5.
Spider's king advances from B7 to A6. our hero claims the enemy pawn by landing on E7.
Spider sets the king on B5, watching every square. Without hurry or fear, our hero places the knight on E6, while from the dark, Spider pushes the king to A6.
our hero gives check with the knight on C5.
Spider answers by moving the king from A6 to B5; then our hero slides the queen across the board, from E7 to D6. With dungeon cunning, Spider brings the king to B4.
Check: our hero tightens the net by bringing the knight to D3.
Spider's king advances from B4 to B3. our hero gives check with the queen on B6.
Spider sets the king on C2, watching every square. From B2, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to D1. Check: our hero tightens the net by bringing the knight to F2.
Spider answers by moving the king from D1 to E1. our hero gives check with the knight on D3.
With dungeon cunning, Spider brings the king to F1. From C1, our hero's queen forces Spider to defend.
A cruel blow: Spider's king captures our hero's pawn on E2.
our hero advances the knight from D3 to E1, and spider sets the king on F1, watching every square. our hero gives check with the knight on F3.
From the dark, Spider pushes the king to F2. our hero's knight takes H4, leaving F3 behind, and spider answers by moving the king from F2 to E2.
our hero slides the king across the board, from H5 to G4. With dungeon cunning, Spider brings the king to F2, and right after that with a steady hand, our hero brings the king to F4.
Spider's king advances from F2 to E2. From E3, our hero's queen forces Spider to defend.
Spider sets the king on F1, watching every square. Check: our hero tightens the net by bringing the queen to F3.
From the dark, Spider pushes the king to G1. And it is checkmate: our hero ends the game on G2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 54 s
- Moves
- 91
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 10 / 5
- First capture
- move 1
- Skills used
- 1
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 86% of the games on this floor.