Battle chronicle

A new legend is written: Yeray D. challenges Spider on floor 3.

Spider advances its pawn to F5 and claims our queen.

Spider falls to Yeray D.'s mate. The legend grows.

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The battle, move by move

Yeray D. claims the enemy pawn by landing on E3.

Yeray D. wraps a piece in Stealth; Spider passes through the square without seeing it.

Spider answers by moving the king from E8 to F8. From D8, Yeray D.'s queen forces Spider to defend.

With dungeon cunning, Spider brings the knight to E8, and right after that with a steady hand, Yeray D. brings the knight to F3. Spider's pawn falls on B2 and tears the pawn from Yeray D.

Yeray D. captures the enemy pawn: the bishop leaps from C1 to B2.

Spider sets the king on G8, watching every square. Yeray D. claims the enemy pawn by landing on E5.

From the dark, Spider pushes the knight to D2. Yeray D. captures the enemy knight: the knight leaps from B1 to D2.

Spider answers by moving the pawn from A6 to A5. Yeray D. claims the enemy pawn by landing on G6.

With dungeon cunning, Spider brings the pawn to E6; then with a steady hand, Yeray D. brings the rook to C1. Spider's king advances from G8 to F7, and right after that yeray D. advances the bishop from F1 to C4.

Spider sets the knight on D6, watching every square. Yeray D. gives check with the queen on F8.

A cruel blow: Spider's king captures Yeray D.'s knight on G6.

Yeray D.'s bishop takes H8, leaving B2 behind, and spider answers by moving the king from G6 to H5. Yeray D. slides the bishop across the board, from C4 to D3.

With dungeon cunning, Spider brings the knight to C4. Yeray D. claims the enemy knight by landing on C4.

Spider's king advances from H5 to G5; then yeray D. advances the knight from C4 to E5. Spider sets the king on H5, watching every square.

Check: Yeray D. tightens the net by bringing the pawn to G4.

From the dark, Spider pushes the king to G5. Yeray D. gives check with the queen on F5.

Spider answers by moving the king from G5 to H6. From G5, Yeray D.'s pawn forces Spider to defend.

With dungeon cunning, Spider brings the king to H5; then with a steady hand, Yeray D. brings the rook to C4. A cruel blow: Spider's pawn captures Yeray D.'s queen on F5.

Yeray D. advances the pawn from G5 to G6, and spider sets the king on H6, watching every square. Without hurry or fear, Yeray D. places the pawn on G7, while from the dark, Spider pushes the king to H5.

Yeray D.'s pawn crowns on G8 and becomes a queen.

Spider answers by moving the pawn from F5 to F4.

In the end, Yeray D. delivers checkmate and Spider flees the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 25 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
6 / 3
Material captured (hero / opponent)
10 / 13
First capture
move 0
Skills used
1

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 28% of the games on this floor.

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