Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on B4.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

Spider sets the knight on D5, watching every square, and without hurry or fear, our hero places the bishop on H6. From the dark, Spider pushes the knight to C5, while our hero's pawn takes E4, leaving E2 behind.

Spider answers by moving the knight from D5 to B6, and our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Spider brings the knight to B7.

With a steady hand, our hero brings the pawn to F3, and right after that spider's knight advances from B7 to A5. our hero advances the king from E1 to E2; then spider sets the king on D8, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the knight to C6. our hero captures the enemy pawn: the king leaps from D3 to C3.

Spider answers by moving the king from D8 to D7, while our hero slides the king across the board, from C3 to D3. With dungeon cunning, Spider brings the pawn to A3.

our hero captures the enemy pawn: the rook leaps from A1 to A3.

Spider's king advances from D7 to D8. our hero claims the enemy pawn by landing on A6.

Spider gives check with the knight on B4.

Without hurry or fear, our hero places the king on C3. From the dark, Spider pushes the knight to C4. our hero claims the enemy knight by landing on B4.

Spider answers by moving the pawn from G6 to G5, and our hero slides the rook across the board, from A6 to C6. With dungeon cunning, Spider brings the knight to E3.

With a steady hand, our hero brings the rook to E6, and right after that spider's knight advances from E3 to D1. our hero captures the enemy pawn: the rook leaps from E6 to E5.

Check from Spider: the pawn plants itself on C5.

our hero claims the enemy pawn by landing on C5.

From the dark, Spider pushes the knight to F2. our hero captures the enemy pawn: the bishop leaps from H6 to G5.

A cruel blow: Spider's knight captures our hero's pawn on G4.

our hero claims the enemy knight by landing on G4.

With dungeon cunning, Spider brings the king to C7. our hero captures the pawn on E7 and leaves Spider in check.

Spider's king advances from C7 to D8. Check: our hero tightens the net by bringing the rook to H7.

Spider sets the king on E8, watching every square, and without hurry or fear, our hero places the bishop on H6. From the dark, Spider pushes the king to D8.

From H8, our hero's rook forces Spider to defend.

Spider answers by moving the king from D8 to C7, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Spider brings the king to D7.

With a steady hand, our hero brings the pawn to G5, and right after that spider's king advances from D7 to E6. From E8, our hero's rook forces Spider to defend.

Spider sets the king on D7, watching every square, while without hurry or fear, our hero places the rook on A8. From the dark, Spider pushes the king to C7, and our hero's pawn takes G6, leaving G5 behind.

Spider answers by moving the king from C7 to D7, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Spider brings the king to C7.

our hero's pawn crowns on G8 and becomes a queen.

Spider's king advances from C7 to B7. our hero advances the pawn from E5 to E6, and right after that spider sets the king on C7, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Spider pushes the king to B7. our hero's pawn crowns on E8 and becomes a queen.

Spider answers by moving the king from B7 to C7, and our hero slides the queen across the board, from G8 to G6. With dungeon cunning, Spider brings the king to B7.

With a steady hand, our hero brings the rook to D8, and right after that spider's king advances from B7 to C7. our hero delivers the final mate from E7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 31 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 65% of the games on this floor.

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