Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

A cruel blow: Spider's knight captures our hero's rook on E5.

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on A4.

With dungeon cunning, Spider brings the pawn to C6. our hero captures the enemy pawn: the rook leaps from A4 to A6.

Spider's knight advances from F6 to D5. our hero claims the enemy pawn by landing on C6.

Spider sets the pawn on G5, watching every square, and without hurry or fear, our hero places the knight on F3. From the shadows, Backstab. Spider loses a piece to our hero's blade.

From the dark, Spider pushes the knight to D6. our hero claims the enemy pawn by landing on E5.

Spider answers by moving the king from E8 to F8. From D7, our hero's knight forces Spider to defend.

With dungeon cunning, Spider brings the king to G8, and right after that with a steady hand, our hero brings the pawn to E4. Spider's king advances from G8 to G7.

our hero captures the enemy knight: the pawn leaps from E4 to D5.

Spider sets the king on H7, watching every square. our hero claims the enemy pawn by landing on C3.

From the dark, Spider pushes the knight to B5. Check: our hero tightens the net by bringing the rook to H3.

Spider answers by moving the king from H7 to G8, and right after that our hero slides the knight across the board, from D7 to E5. With dungeon cunning, Spider brings the knight to C3; then with a steady hand, our hero brings the knight to G6.

our hero activates Backstab and silently removes a threat from Spider.

Spider's king advances from G8 to F7, and our hero advances the knight from G6 to F4. Spider sets the knight on E4, watching every square, while without hurry or fear, our hero places the rook on E3.

From the dark, Spider pushes the knight to G5, and our hero's pawn takes H4, leaving H2 behind. Spider answers by moving the pawn from E7 to E5.

our hero captures the enemy pawn: the rook leaps from E3 to E5.

Spider's knight reaches F3 and threatens our hero's king.

With a steady hand, our hero brings the king to E2. Spider's knight falls on E5 and tears the rook from our hero.

our hero advances the pawn from D5 to D6. Spider sets the knight on D7, watching every square, and without hurry or fear, our hero places the pawn on H5.

From the dark, Spider pushes the king to F6, while our hero's pawn takes H6, leaving H5 behind. Spider answers by moving the knight from D7 to F8.

From D5, our hero's knight forces Spider to defend.

With dungeon cunning, Spider brings the king to G5. With a steady hand, our hero brings the king to E3. A cruel blow: Spider's king captures our hero's pawn on H6.

our hero advances the king from E3 to E4. Spider sets the king on G7, watching every square, while without hurry or fear, our hero places the king on E5.

Spider gives check with the knight on G6.

our hero's king takes E6, leaving E5 behind; then spider answers by moving the king from G7 to F8. our hero slides the pawn across the board, from D6 to D7, and right after that with dungeon cunning, Spider brings the king to G8.

our hero's pawn crowns on D8 and becomes a queen.

Spider's king advances from G8 to G7. Check: our hero tightens the net by bringing the queen to F6.

Spider sets the king on H6, watching every square, and without hurry or fear, our hero places the king on F5. From the dark, Spider pushes the king to H5.

our hero captures the knight on G6 and leaves Spider in check.

Spider answers by moving the king from H5 to H4. our hero slides the knight across the board, from D5 to F4.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 28 s
Moves
61
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
12 / 6
First capture
move 0
Skills used
2

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 52% of the games on this floor.

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