Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's pawn lands on E5 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the knight from D7 to E5; then our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the knight to F7.
With a steady hand, our hero brings the pawn to F3. Rat moves the pawn from G4 to F3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on F3.
Rat sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the knight to H6; then our hero's pawn takes D4, leaving D3 behind.
Rat answers by moving the pawn from G6 to G5. From D4 to C5, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to G4, while rat's knight advances from H6 to F7.
our hero advances the pawn from H2 to H3, and rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on F4.
From the dark, Rat pushes the knight to E5. From F4 to E5, our hero's pawn swallows Rat's knight.
Rat answers by moving the king from E7 to D7; then our hero slides the king across the board, from E1 to E2. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the king to E3, and rat's king advances from E7 to F8. our hero advances the king from E3 to E4, while rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on H4. Rat moves the pawn from G5 to H4 and topples our hero's pawn.
our hero's king takes F4, leaving E4 behind. Rat answers by moving the king from G8 to G7, and right after that our hero slides the king across the board, from F4 to G5.
With dungeon cunning, Rat brings the king to H7. A clean strike: our hero's king topples the pawn on H4.
Rat's king advances from H7 to G6. our hero advances the pawn from G4 to G5, and rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the king on H5. From the dark, Rat pushes the king to G7, and right after that our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the king from G7 to F8; then our hero slides the king across the board, from H5 to H6. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to G7, and rat's king advances from E7 to D7. Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the queen on A8. From the dark, Rat pushes the king to F7.
A clean strike: our hero's queen topples the pawn on C6.
Rat answers by moving the king from F7 to G8. Mate. our hero's queen on E8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 24 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 8 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2675 finished games (1137 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.