Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

Slug moves its king from H5 to G6 and topples our hero's queen!

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's pawn topples the bishop on C3.

From the dark, Slug pushes the pawn to G3. From C2 to B3, our hero's pawn swallows Slug's pawn.

Slug answers by moving the pawn from E4 to E3. A clean strike: our hero's pawn topples the pawn on G3.

With dungeon cunning, Slug brings the knight to D7. From D2 to E3, our hero's pawn swallows Slug's pawn.

Slug's pawn advances from F7 to F5. our hero advances the pawn from A2 to A3, while slug sets the pawn on D5, watching every square.

Without hurry or fear, our hero places the pawn on A4. From the dark, Slug pushes the pawn to C4.

A clean strike: our hero's pawn topples the pawn on B5.

Slug advances to B3 and claims our pawn.

our hero slides the king across the board, from E1 to F1, and with dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the king to E1, while slug's king advances from F7 to G7.

our hero advances the king from E1 to F2, and slug sets the pawn on B2, watching every square. A clean strike: our hero's bishop topples the pawn on B2.

From the dark, Slug pushes the king to H6, and right after that our hero's bishop takes A3, leaving B2 behind. Slug answers by moving the knight from D7 to F6; then our hero slides the bishop across the board, from A3 to E7.

Slug gives check with the knight on G4.

With a steady hand, our hero brings the king to E2. Slug moves the knight from G4 to E3 and topples our hero's pawn.

A clean strike: our hero's king topples the knight on E3.

Slug sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the bishop on D8. From the dark, Slug pushes the king to G7.

A clean strike: our hero's bishop topples the pawn on B6.

Slug's pawn reaches D4 and threatens our hero's king.

By taking the pawn on D4, our hero drives Slug into check.

With dungeon cunning, Slug brings the king to H7. With a steady hand, our hero brings the pawn to B6, while slug's king advances from H7 to G8.

our hero advances the pawn from B6 to B7, and slug sets the king on F8, watching every square. Promotion: on B8, our hero turns a pawn into a queen.

From the dark, Slug pushes the king to F7, and right after that our hero's pawn takes C4, leaving C3 behind. Slug answers by moving the king from F7 to G6.

Check: our hero tightens the net by bringing the queen to B6.

With dungeon cunning, Slug brings the king to H5. With a steady hand, our hero brings the pawn to C5, and slug's king advances from H5 to G5.

our hero advances the pawn from C5 to C6, while slug sets the king on H5, watching every square. Without hurry or fear, our hero places the pawn on C7.

From the dark, Slug pushes the king to G5. Promotion: on C8, our hero turns a pawn into a queen.

Slug answers by moving the king from G5 to H5. From G6, our hero's queen forces Slug to defend.

Slug moves the king from H5 to G6 and topples our hero's queen.

Check: our hero tightens the net by bringing the queen to G8.

Slug's king advances from G6 to H5. our hero gives check with the pawn on G4.

Slug sets the king on H4, watching every square. From G3, our hero's pawn forces Slug to defend.

Slug advances to G3 and claims our pawn.

Check: our hero tightens the net by bringing the bishop to E5.

Slug answers by moving the king from G3 to H4. our hero gives check with the queen on H8.

Slug advances to G4 and claims our pawn.

With a steady hand, our hero brings the queen to F8, and slug's king advances from G4 to H3. By taking the pawn on F5, our hero drives Slug into check.

Slug sets the king on G2, watching every square, and right after that without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the king to G1; then our hero's king takes E2, leaving D2 behind.

Slug answers by moving the king from G1 to H1, and right after that our hero slides the king across the board, from E2 to F2.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 10 s
Moves
75
How it ended
stalemate
Captures (hero / opponent)
10 / 5
Material captured (hero / opponent)
14 / 13
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 71% of the games on this floor.

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