Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero answers with fury: the pawn leaps from D2 to C3 and captures the enemy bishop.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

our hero claims the enemy bishop by landing on C3.

With dungeon cunning, Slug brings the pawn to D5. our hero captures the enemy pawn: the pawn leaps from C2 to B3.

Slug's pawn advances from E4 to E3. our hero claims the enemy pawn by landing on E3.

Slug sets the pawn on G3, watching every square. our hero captures the enemy pawn: the pawn leaps from H2 to G3.

From the dark, Slug pushes the king to E7, while our hero's pawn takes G4, leaving G3 behind. Slug answers by moving the knight from F6 to E8, and our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the pawn to E4, and right after that slug's knight advances from E8 to D6.

our hero captures the enemy pawn: the pawn leaps from E4 to D5.

Slug sets the knight on C4, watching every square. our hero claims the enemy knight by landing on C4.

Slug's pawn falls on C4 and tears the pawn from our hero.

our hero's pawn takes D6, leaving D5 behind. Slug answers by moving the king from D8 to C8. Check: our hero tightens the net by bringing the pawn to D7.

With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the pawn to B3.

A cruel blow: Slug's king captures our hero's pawn on D7.

our hero claims the enemy pawn by landing on C4.

Slug sets the king on C7, watching every square, and without hurry or fear, our hero places the pawn on G6. A cruel blow: Slug's pawn captures our hero's pawn on G6.

our hero's pawn takes E4, leaving E2 behind. Slug answers by moving the king from C7 to D8, and our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the pawn to A4, and right after that slug's king advances from E7 to F7.

our hero advances the pawn from G2 to G4; then slug sets the pawn on B5, watching every square. our hero claims the enemy pawn by landing on B5.

From the dark, Slug pushes the king to E8, and our hero's pawn takes B6, leaving B5 behind. Slug answers by moving the pawn from G6 to G5, while our hero slides the pawn across the board, from B6 to B7.

With dungeon cunning, Slug brings the king to D7. our hero's pawn crowns on B8 and becomes a queen.

Slug's king advances from D7 to E6. Check: our hero tightens the net by bringing the queen to B6.

Slug sets the king on F7, watching every square. our hero captures the enemy pawn: the queen leaps from B6 to C5.

From the dark, Slug pushes the king to E8, while our hero's queen takes D4, leaving C5 behind. Slug answers by moving the king from E8 to F8.

Check: our hero tightens the net by bringing the queen to F4.

With dungeon cunning, Slug brings the king to E7. our hero captures the pawn on G5 and leaves Slug in check.

Slug's king advances from E7 to F8. our hero advances the pawn from E5 to E6; then slug sets the king on E8, watching every square.

Check: our hero tightens the net by bringing the queen to G8.

From the dark, Slug pushes the king to E7. our hero gives check with the queen on G7.

A cruel blow: Slug's king captures our hero's pawn on E6.

our hero slides the pawn across the board, from C4 to C5, and right after that with dungeon cunning, Slug brings the king to D5. With a steady hand, our hero brings the pawn to C6; then slug's king advances from D5 to E6.

our hero advances the pawn from C6 to C7, and right after that slug sets the king on D6, watching every square. our hero's pawn crowns on C8 and becomes a queen.

From the dark, Slug pushes the king to D5. Check: our hero tightens the net by bringing the queen to G5.

Slug answers by moving the king from D5 to D6. our hero gives check with the queen on A6.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the queen to G6, and right after that slug's king advances from D7 to E7.

Check: our hero tightens the net by bringing the queen to H7.

Slug sets the king on F8, watching every square. And it is checkmate: our hero ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 54 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
10 / 4
Material captured (hero / opponent)
14 / 4
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 73% of the games on this floor.

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