Battle chronicle

The duel begins: our hero against Rat on floor 1.

A cruel blow: Rat's king captures our hero's queen on G8.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

From the dark, Rat pushes the king to D8, while our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from F2 to F3.

A cruel blow: Rat's pawn captures our hero's pawn on F3.

our hero claims the enemy pawn by landing on F3.

Rat's king advances from D8 to E8. our hero advances the king from E1 to E2; then rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to F8, and our hero's pawn takes D4, leaving D3 behind.

Rat answers by moving the king from D8 to D7, while our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to E6.

With a steady hand, our hero brings the king to E3; then rat's pawn advances from G6 to G5. our hero advances the pawn from G2 to G4, and right after that rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to C5. our hero claims the enemy pawn by landing on C5.

Rat answers by moving the king from E7 to E8, and our hero slides the king across the board, from E3 to D4. A cruel blow: Rat's pawn captures our hero's pawn on F4.

With a steady hand, our hero brings the king to E4, and right after that rat's knight advances from F8 to D7. our hero captures the enemy pawn: the king leaps from E4 to F4.

Rat sets the knight on B6, watching every square, while without hurry or fear, our hero places the pawn on G5. Rat's knight falls on A4 and tears the pawn from our hero.

our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the pawn from C7 to C6, while our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Rat brings the king to F7. our hero's pawn crowns on G8 and becomes a queen.

A cruel blow: Rat's king captures our hero's queen on G8.

our hero advances the pawn from H2 to H4, and right after that rat sets the king on G7, watching every square. Without hurry or fear, our hero places the king on E5.

From the dark, Rat pushes the king to H8. our hero claims the enemy pawn by landing on E6.

Rat's knight falls on C3 and tears the pawn from our hero.

our hero slides the king across the board, from E6 to D6; then with dungeon cunning, Rat brings the knight to A4. our hero claims the enemy pawn by landing on C6.

Rat's pawn advances from C4 to C3. our hero advances the king from C6 to B5; then rat sets the pawn on C2, watching every square.

our hero claims the enemy knight by landing on A4.

On C1, Rat promotes and gains a reinforcing rook.

our hero's king takes B5, leaving A4 behind. Rat answers by moving the rook from C1 to C2, while our hero slides the pawn across the board, from H4 to H5.

Rat's rook falls on A2 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to C6; then rat's rook advances from A2 to A1. our hero advances the pawn from C6 to C7, and right after that rat sets the rook on C1, watching every square.

Without hurry or fear, our hero places the king on B6. Rat's rook reaches C6 and threatens our hero's king.

our hero claims the enemy rook by landing on C6.

Rat answers by moving the king from H8 to G8. our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Rat brings the king to G7. Check: our hero tightens the net by bringing the queen to G4.

Rat's king advances from G7 to F8. our hero advances the pawn from H5 to H6; then rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the queen on G6. From the dark, Rat pushes the pawn to A4, and our hero's pawn takes H7, leaving H6 behind.

Rat answers by moving the pawn from A4 to A3. our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Rat brings the pawn to A2. From G7, our hero's queen forces Rat to defend.

Rat's king advances from E7 to E6. our hero advances the queen from G7 to A1, and right after that rat sets the king on E7, watching every square.

our hero captures the enemy pawn: the queen leaps from A1 to A2.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 20 s
Moves
81
How it ended
stalemate
Captures (hero / opponent)
9 / 6
Material captured (hero / opponent)
15 / 14
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 68% of the games on this floor.

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