Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival rook on B2.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero advances the pawn from H2 to H3; then rat sets the knight on E5, watching every square. our hero claims the enemy pawn by landing on G4.

Rat gives check with the knight on F3.

our hero's king takes F2, leaving E1 behind. Rat answers by moving the knight from F3 to E5, while our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the king to E3; then rat's pawn advances from A3 to A2.

our hero advances the king from E3 to E4, and right after that rat sets the king on D7, watching every square. our hero captures the enemy knight: the king leaps from E4 to E5.

From the dark, Rat pushes the pawn to C3. our hero claims the enemy pawn by landing on C3.

Rat answers by moving the king from D7 to C8, and our hero slides the king across the board, from E5 to E6. With dungeon cunning, Rat brings the king to B7.

our hero claims the enemy pawn by landing on E7.

On A1, Rat promotes and gains a reinforcing rook.

our hero advances the king from E7 to F7; then rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on G7.

From the dark, Rat pushes the rook to E1. our hero captures the enemy pawn: the king leaps from G7 to G6.

Rat answers by moving the rook from E1 to E4, while our hero slides the king across the board, from G6 to H6. Rat gives check with the rook on H4.

With a steady hand, our hero brings the king to G6; then rat's king advances from B7 to A7. our hero advances the king from G6 to F6, and right after that rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the pawn to A3, while our hero's pawn takes G7, leaving G6 behind.

Rat's rook reaches H6 and threatens our hero's king.

our hero slides the king across the board, from F6 to F7; then with dungeon cunning, Rat brings the rook to H7. With a steady hand, our hero brings the king to G6, and right after that rat's rook advances from H7 to H5.

our hero's pawn crowns on G8 and becomes a queen.

Rat sets the rook on H2, watching every square, while without hurry or fear, our hero places the queen on B3. From the dark, Rat pushes the pawn to C4.

our hero captures the enemy pawn: the queen leaps from B3 to C4.

Rat gives check with the rook on G2.

our hero slides the king across the board, from G6 to F6, and right after that with dungeon cunning, Rat brings the rook to C2. our hero captures the pawn on C7 and leaves Rat in check.

Rat's king advances from A7 to A8. our hero advances the queen from C7 to D6, and right after that rat sets the rook on B2, watching every square.

our hero captures the pawn on A3 and leaves Rat in check.

From the dark, Rat pushes the king to B7. our hero captures the rook on B2 and leaves Rat in check.

Rat answers by moving the king from B7 to C6, and our hero slides the king across the board, from F6 to E6. With dungeon cunning, Rat brings the king to C7.

With a steady hand, our hero brings the queen to B5, and right after that rat's king advances from C7 to D8. our hero gives check with the queen on D5.

Rat sets the king on C8, watching every square, while without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to B8, and our hero's pawn takes C5, leaving C4 behind.

Rat answers by moving the king from B8 to C8, while our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to B8.

With a steady hand, our hero brings the queen to D7; then rat's king advances from B8 to A8. our hero advances the pawn from C6 to C7, and right after that rat sets the king on B7, watching every square.

our hero's pawn crowns on C8 and becomes a queen.

From the dark, Rat pushes the king to B6, while our hero's queen takes A8, leaving C8 behind. Rat answers by moving the king from B6 to C5.

Check: our hero tightens the net by bringing the queen to E7.

With dungeon cunning, Rat brings the king to D4. With a steady hand, our hero brings the king to F5, and right after that rat's king advances from D4 to D3.

From D6, our hero's queen forces Rat to defend.

Rat sets the king on E3, watching every square. Check: our hero tightens the net by bringing the queen to A3.

From the dark, Rat pushes the king to E2. our hero gives check with the queen on E6.

Rat answers by moving the king from E2 to D1. From A1, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to D2. Check: our hero tightens the net by bringing the queen to D6.

Rat's king advances from D2 to E3. our hero gives check with the queen on C5.

Rat sets the king on D3, watching every square. From B1, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to D2. Check: our hero tightens the net by bringing the queen to D5.

Rat answers by moving the king from D2 to E2. our hero gives check with the queen on E5.

With dungeon cunning, Rat brings the king to F2. From F4, our hero's queen forces Rat to defend.

Rat's king advances from F2 to E2. our hero advances the king from F5 to E4.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 43 s
Moves
101
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
15 / 0
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (101 moves) lasted longer than 82% of the games on this floor.

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