Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat advances its king to F3 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
A clean strike: our hero's bishop topples the pawn on A3.
Rat's pawn advances from E7 to E6. our hero advances the bishop from A3 to B2, and rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to E5. From B2 to E5, our hero's bishop swallows Rat's pawn.
Rat moves the knight from D7 to E5 and topples our hero's bishop.
our hero slides the pawn across the board, from D2 to D4, while with dungeon cunning, Rat brings the king to D7. From D4 to E5, our hero's pawn swallows Rat's knight.
Rat's pawn advances from G6 to G5. our hero gives check with the pawn on E6.
Rat sets the king on D6, watching every square, and right after that without hurry or fear, our hero places the pawn on E7. Rat moves the king from D6 to E7 and topples our hero's pawn.
our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the king to D1. Rat gives check with the pawn on C2.
From D1 to C2, our hero's king swallows Rat's pawn.
Rat sets the king on D7, watching every square; then without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to D8.
From H4 to G5, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from D8 to C8; then our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the pawn to G7, and rat's king advances from D8 to C8. Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the king on D7, watching every square. By taking the pawn on G4, our hero drives Rat into check.
From the dark, Rat pushes the king to E8. A clean strike: our hero's queen topples the pawn on A4.
Rat answers by moving the king from E8 to F7. From A4 to C6, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to E7. By taking the pawn on C7, our hero drives Rat into check.
Rat's king advances from E7 to F8. our hero advances the pawn from E5 to E6, and rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to F7. Promotion: on E8, our hero turns a pawn into a queen.
Rat answers by moving the king from F7 to F6. our hero gives check with the queen on F8.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the queen to E5, and rat's king advances from G6 to H7.
Check: our hero tightens the net by bringing the queen to H8.
Rat sets the king on G6, watching every square. our hero gives check with the queen on E6.
From the dark, Rat pushes the king to G5; then our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the king from G5 to F4.
Check: our hero tightens the net by bringing the queen to E4.
With dungeon cunning, Rat brings the king to G3. With a steady hand, our hero brings the queen to E2, while rat's king advances from G3 to F4.
From E3, our hero's queen forces Rat to defend.
Rat moves the king from F4 to G4 and topples our hero's pawn.
Check: our hero tightens the net by bringing the queen to G3.
Rat advances to G3 and claims our queen.
our hero gives check with the queen on G8.
Rat answers by moving the king from G3 to H2. From H8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to G1. Check: our hero tightens the net by bringing the queen to G8.
Rat's king advances from G1 to F1. our hero advances the queen from G8 to E8, while rat sets the king on F2, watching every square.
Without hurry or fear, our hero places the queen on D7. From the dark, Rat pushes the king to F3; then our hero's queen takes D4, leaving D7 behind.
Rat answers by moving the king from F3 to E2. our hero gives check with the queen on D3.
With dungeon cunning, Rat brings the king to E1. With a steady hand, our hero brings the king to C1, while rat's king advances from E1 to F2.
Check: our hero tightens the net by bringing the queen to F3.
Rat moves the king from F2 to F3 and topples our hero's queen.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 43 s
- Moves
- 84
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 11 / 23
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (84 moves) lasted longer than 71% of the games on this floor.