Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on F2.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to G3; then rat's pawn advances from E7 to E6.

our hero advances the pawn from E2 to E3, and right after that rat sets the knight on F6, watching every square. Without hurry or fear, our hero places the pawn on C3.

From the dark, Rat pushes the pawn to G5, while our hero's pawn takes D4, leaving D2 behind. Rat answers by moving the knight from F6 to E4.

our hero captures the enemy pawn: the pawn leaps from D4 to C5.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to H3. Rat's knight falls on F2 and tears the pawn from our hero.

our hero captures the enemy knight: the king leaps from E1 to F2.

Rat sets the king on E7, watching every square. our hero claims the enemy pawn by landing on G4.

From the dark, Rat pushes the king to F8, and our hero's pawn takes E4, leaving E3 behind. Rat answers by moving the king from F8 to F7, while our hero slides the king across the board, from F2 to E3.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to D4; then rat's king advances from E7 to F8.

our hero advances the king from D4 to E5, and right after that rat sets the king on E8, watching every square. Without hurry or fear, our hero places the king on F6.

From the dark, Rat pushes the king to D8. our hero claims the enemy pawn by landing on G5.

Rat answers by moving the king from D8 to D7, and our hero slides the king across the board, from G5 to F6. With dungeon cunning, Rat brings the king to C8.

With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from C8 to D7. our hero advances the pawn from G5 to G6; then rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to B8. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the king from B8 to A7. our hero claims the enemy pawn by landing on E6.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the king to E7; then rat's king advances from B7 to A6.

our hero advances the queen from G8 to B8, and right after that rat sets the king on A5, watching every square. Without hurry or fear, our hero places the king on E8.

From the dark, Rat pushes the king to A6, while our hero's king takes D8, leaving E8 behind. Rat answers by moving the king from A6 to A5.

our hero captures the enemy pawn: the king leaps from D8 to C7.

With dungeon cunning, Rat brings the king to A6. our hero claims the enemy pawn by landing on C6.

Rat's king advances from A6 to A5. our hero advances the pawn from E4 to E5; then rat sets the king on A6, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to A5, and our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the king from A5 to A6. our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Rat brings the king to A5. With a steady hand, our hero brings the queen to D7; then rat's king advances from A5 to A6.

our hero advances the queen from D7 to C7.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 58 s
Moves
65
How it ended
stalemate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 51% of the games on this floor.

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