Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
A cruel blow: Rat's king captures our hero's queen on H8.
our hero is forced to flee. Rat holds the field.
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The battle, move by move
our hero advances the pawn from F2 to F3. Rat advances to F3 and claims our pawn.
From G2 to F3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to F7; then our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the king from F7 to E6, and right after that our hero slides the bishop across the board, from C1 to G5.
With dungeon cunning, Rat brings the knight to B6. A clean strike: our hero's pawn topples the pawn on A3.
Rat's knight advances from B6 to C8. our hero advances the rook from A1 to B1, and rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the rook on B8. From the dark, Rat pushes the knight to B6, and right after that our hero's rook takes D8, leaving B8 behind.
Rat answers by moving the king from E6 to F7; then our hero slides the knight across the board, from G1 to H3. With dungeon cunning, Rat brings the king to E6.
Check: our hero tightens the net by bringing the knight to F4.
Rat's king advances from E6 to F7. our hero advances the pawn from H2 to H4, while rat sets the knight on D5, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to E3; then our hero's king takes E2, leaving E1 behind.
Rat advances to C2 and claims our pawn.
our hero slides the pawn across the board, from D3 to D4, and with dungeon cunning, Rat brings the king to G7. A clean strike: our hero's pawn topples the pawn on C5.
Rat's pawn advances from E7 to E5. Check: our hero tightens the net by bringing the knight to E6.
Rat sets the king on H7, watching every square. our hero gives check with the rook on D7.
From the dark, Rat pushes the king to H8. From F6, our hero's bishop forces Rat to defend.
Rat answers by moving the king from H8 to G8. Check: our hero tightens the net by bringing the rook to D8.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the knight to F8. Check from Rat: the knight plants itself on D4.
our hero advances the king from E2 to E3. Rat advances to F3 and claims our pawn.
From E3 to F3, our hero's king swallows Rat's knight.
From the dark, Rat pushes the pawn to G5. A clean strike: our hero's bishop topples the pawn on G5.
Rat answers by moving the king from F7 to G7, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to H6, while rat's king advances from F7 to G8. our hero gives check with the pawn on H7.
Rat sets the king on G7, watching every square. Promotion: on H8, our hero turns a pawn into a queen.
Rat advances to H8 and claims our queen.
Check: our hero tightens the net by bringing the bishop to F6.
Rat answers by moving the king from H8 to G8. our hero gives check with the knight on G6.
With dungeon cunning, Rat brings the king to H7. From F8, our hero's knight forces Rat to defend.
Rat's king advances from H7 to H6. our hero advances the knight from F8 to E6, while rat sets the king on G6, watching every square.
our hero is forced to flee. Rat holds the field.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 4 s
- Moves
- 62
- How it ended
- resignation
- Captures (hero / opponent)
- 5 / 4
- Material captured (hero / opponent)
- 7 / 12
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (62 moves) lasted longer than 48% of the games on this floor.