Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's pawn lands on G8 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

From the dark, Rat pushes the king to F7, while our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the knight from C6 to E5, and our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to G3, and right after that rat's pawn advances from E7 to E6.

our hero advances the pawn from H4 to H5; then rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on G4.

Rat's knight falls on G4 and tears the pawn from our hero.

Check: our hero tightens the net by bringing the pawn to H6.

Rat answers by moving the king from G7 to F6, while our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Rat brings the king to F5.

With a steady hand, our hero brings the king to D1; then rat's knight advances from G4 to F6. our hero advances the pawn from F2 to F4, and right after that rat sets the knight on G8, watching every square.

Without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the pawn to D6. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the pawn from C4 to C3, and our hero slides the queen across the board, from G8 to C8. A cruel blow: Rat's pawn captures our hero's pawn on D2.

our hero claims the enemy pawn by landing on D2.

Rat's king advances from F5 to E4. our hero advances the king from D2 to C1; then rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the queen on D7. From the dark, Rat pushes the pawn to E5. our hero captures the enemy pawn: the pawn leaps from F4 to E5.

Rat answers by moving the king from E4 to F3. our hero claims the enemy pawn by landing on D6.

With dungeon cunning, Rat brings the king to E4. With a steady hand, our hero brings the pawn to E6.

A cruel blow: Rat's king captures our hero's pawn on E3.

our hero advances the king from C1 to B2, and right after that rat sets the king on F2, watching every square. our hero captures the pawn on C5 and leaves Rat in check.

From the dark, Rat pushes the king to F1, while our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the king from F1 to G2.

our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Rat brings the king to H1. our hero claims the enemy pawn by landing on A5.

Rat's king advances from H1 to H2. our hero captures the enemy pawn: the queen leaps from E8 to G6.

Rat sets the king on H1, watching every square, while without hurry or fear, our hero places the queen on E6. From the dark, Rat pushes the king to G1.

From E1, our hero's queen forces Rat to defend.

Rat answers by moving the king from G1 to G2, while our hero slides the queen across the board, from A5 to E5. With dungeon cunning, Rat brings the king to H3.

With a steady hand, our hero brings the pawn to A5; then rat's king advances from H3 to G2. our hero advances the pawn from A5 to A6, and right after that rat sets the king on F3, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to G2. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the king from G2 to H3. From F1, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G4. Check: our hero tightens the net by bringing the queen to G8.

Rat's king advances from G4 to H4. our hero gives check with the queen on F2.

Rat sets the king on H3, watching every square. Mate. our hero's queen on F5 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 50 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 58% of the games on this floor.

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