Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival queen on A8.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero advances the pawn from G2 to G3, and right after that rat sets the knight on F8, watching every square. Without hurry or fear, our hero places the king on D1.

From the dark, Rat pushes the king to F7, while our hero's pawn takes B3, leaving B2 behind. Rat answers by moving the knight from F8 to D7, and our hero slides the pawn across the board, from C2 to C4.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to E4, and right after that rat's knight advances from D7 to B8.

our hero advances the pawn from D2 to D4. A cruel blow: Rat's pawn captures our hero's pawn on D4.

Without hurry or fear, our hero places the king on E1. From the dark, Rat pushes the pawn to D3, and our hero's king takes F1, leaving E1 behind.

Rat answers by moving the knight from B8 to A6, while our hero slides the king across the board, from F1 to G2. With dungeon cunning, Rat brings the pawn to D2.

With a steady hand, our hero brings the pawn to F4; then rat's pawn advances from C6 to C5. our hero advances the pawn from H2 to H4.

Rat's pawn falls on F4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G3 to F4.

From the dark, Rat pushes the king to F6, while our hero's king takes H2, leaving G2 behind. Rat answers by moving the pawn from A5 to A4.

our hero captures the enemy pawn: the pawn leaps from B3 to A4.

On D1, Rat promotes and gains a reinforcing knight.

With a steady hand, our hero brings the king to H1. Rat's knight reaches F2 and threatens our hero's king.

our hero advances the king from H1 to H2; then rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the king on G3.

After toppling the pawn on F4, Rat threatens our hero's king.

our hero captures the enemy knight: the king leaps from G3 to F2.

Rat answers by moving the king from F6 to E5, while our hero slides the king across the board, from F2 to E2. With dungeon cunning, Rat brings the pawn to C6.

With a steady hand, our hero brings the pawn to H5; then rat's king advances from E5 to D6. Check: our hero tightens the net by bringing the pawn to E5.

Rat sets the king on E7, watching every square, and without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to E8, while our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the knight from A6 to B4, and our hero slides the king across the board, from E2 to D2. With dungeon cunning, Rat brings the knight to C2.

our hero claims the enemy knight by landing on C2.

Rat's king falls on E7 and tears the pawn from our hero.

our hero advances the pawn from H5 to H6; then rat sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on H7.

From the dark, Rat pushes the king to G7. our hero's pawn crowns on H8 and becomes a queen.

A cruel blow: Rat's king captures our hero's queen on H8.

our hero slides the king across the board, from C2 to C3, and right after that with dungeon cunning, Rat brings the pawn to F3. With a steady hand, our hero brings the king to B3; then rat's king advances from H8 to G7.

our hero claims the enemy pawn by landing on A3.

Rat sets the king on H6, watching every square, and without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the pawn to F2, while our hero's king takes B2, leaving A3 behind.

On F1, Rat promotes and gains a reinforcing queen.

our hero slides the king across the board, from B2 to C2. Check from Rat: the queen plants itself on E2.

With a steady hand, our hero brings the king to C3, and right after that rat's pawn advances from G4 to G3. our hero advances the king from C3 to B3; then rat sets the pawn on G2, watching every square.

Without hurry or fear, our hero places the king on A4. From the dark, Rat pushes the queen to E4, and our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the queen from E4 to D3, while our hero slides the king across the board, from A4 to A5. With dungeon cunning, Rat brings the queen to E4.

With a steady hand, our hero brings the pawn to A7. Check from Rat: the queen plants itself on E1.

our hero advances the king from A5 to A6, and right after that rat sets the queen on A1, watching every square. our hero's pawn crowns on A8 and becomes a queen.

After toppling the pawn on A2, Rat threatens our hero's king.

our hero's king takes B7, leaving A6 behind. After toppling the queen on A8, Rat threatens our hero's king.

our hero captures the enemy queen: the king leaps from B7 to A8.

On G1, Rat promotes and gains a reinforcing queen.

With a steady hand, our hero brings the king to B7, and right after that rat's queen advances from G1 to G2. our hero advances the king from B7 to B6; then rat sets the queen on D2, watching every square.

our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the king to G5. our hero captures the enemy pawn: the king leaps from C5 to C6.

Rat answers by moving the queen from D2 to F2, while our hero slides the king across the board, from C6 to D5. With dungeon cunning, Rat brings the queen to E2.

With a steady hand, our hero brings the pawn to C5; then rat's king advances from G5 to H5. our hero advances the king from D5 to D6, and right after that rat sets the queen on A2, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the queen to B1, while our hero's king takes C7, leaving D6 behind.

Rat answers by moving the queen from B1 to C1, and our hero slides the king across the board, from C7 to C8. After toppling the pawn on C6, Rat threatens our hero's king.

With a steady hand, our hero brings the king to B8, and right after that rat's queen advances from C6 to A4. our hero advances the king from B8 to C7; then rat sets the king on G4, watching every square.

Without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the king to F5, and our hero's king takes C5, leaving B6 behind.

Check from Rat: the queen plants itself on C6.

our hero claims the enemy queen by landing on C6.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 13 s
Moves
117
How it ended
draw
Captures (hero / opponent)
9 / 8
Material captured (hero / opponent)
29 / 24
First capture
move 6

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (117 moves) lasted longer than 88% of the games on this floor.

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