Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from G5 to F6 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the knight from D7 to E5; then our hero slides the pawn across the board, from F2 to F4.

With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the pawn to H3, and rat's king advances from E8 to D8.

A clean strike: our hero's pawn topples the pawn on G4.

Rat sets the pawn on G5, watching every square. From F4 to G5, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to C3. A clean strike: our hero's pawn topples the pawn on C3.

Rat answers by moving the knight from D7 to E5, and right after that our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the pawn to C4, while rat's king advances from D7 to E6. our hero advances the pawn from C4 to C5, and rat sets the knight on G6, watching every square.

Without hurry or fear, our hero places the king on E2. Rat's knight reaches F4 and threatens our hero's king.

our hero's king takes F3, leaving E2 behind. Rat answers by moving the knight from F4 to G6; then our hero slides the king across the board, from F3 to G3.

With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the king to F3, and rat's knight advances from G6 to F4.

our hero advances the pawn from C2 to C4, while rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the king on E3.

Rat captures the pawn on G2 and puts our hero in check.

our hero's king takes F3, leaving E3 behind. Rat answers by moving the knight from G2 to F4, and right after that our hero slides the king across the board, from F3 to G3.

Check from Rat: the knight plants itself on H5.

With a steady hand, our hero brings the king to H4, while rat's knight advances from H5 to F6. From G5 to F6, our hero's pawn swallows Rat's knight.

Rat sets the king on F4, watching every square; then without hurry or fear, our hero places the pawn on F7. From the dark, Rat pushes the pawn to E5.

Promotion: on F8, our hero turns a pawn into a queen.

Rat answers by moving the king from F4 to E3; then our hero slides the queen across the board, from F8 to C8. With dungeon cunning, Rat brings the king to F4.

From C8 to C7, our hero's queen swallows Rat's pawn.

Rat's king advances from F4 to E3. A clean strike: our hero's queen topples the pawn on C6.

Rat sets the king on E2, watching every square, and right after that without hurry or fear, our hero places the queen on E6. From the dark, Rat pushes the king to D3.

A clean strike: our hero's queen topples the pawn on E5.

Rat answers by moving the king from D3 to E2, and right after that our hero slides the queen across the board, from E5 to D6. With dungeon cunning, Rat brings the king to E3.

With a steady hand, our hero brings the queen to A6, while rat's king advances from E3 to D4. From A6 to A5, our hero's queen swallows Rat's pawn.

Rat sets the king on D3, watching every square; then without hurry or fear, our hero places the queen on B4. From the dark, Rat pushes the king to E3.

Check: our hero tightens the net by bringing the queen to B3.

Rat answers by moving the king from E3 to E2; then our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to F2.

With a steady hand, our hero brings the pawn to C7, and rat's king advances from F2 to F1. Promotion: on C8, our hero turns a pawn into a queen.

Rat sets the king on G1, watching every square, and right after that without hurry or fear, our hero places the queen on D8. From the dark, Rat pushes the king to H1.

From D1, our hero's queen forces Rat to defend.

Rat answers by moving the king from H1 to G2. Check: our hero tightens the net by bringing the queen to D2.

With dungeon cunning, Rat brings the king to G1. And it is checkmate: our hero ends the game on D1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 10 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 64% of the games on this floor.

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