Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival pawn on C6.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the king from E8 to D8, while our hero slides the bishop across the board, from C1 to F4. With dungeon cunning, Rat brings the king to C8.
With a steady hand, our hero brings the knight to F3; then rat's king advances from C8 to D8. our hero advances the pawn from E2 to E3, and right after that rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to E5. our hero claims the enemy pawn by landing on E5.
Rat answers by moving the pawn from A5 to A4, and our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the knight to D2, and right after that rat's king advances from D8 to E8. our hero captures the enemy pawn: the bishop leaps from E5 to C7.
Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the bishop on B6. From the dark, Rat pushes the pawn to D5.
our hero captures the enemy pawn: the pawn leaps from E4 to D5.
Rat answers by moving the king from F7 to F6, while our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to D7; then rat's king advances from G7 to F7. our hero's pawn crowns on D8 and becomes a queen.
Rat sets the pawn on C4, watching every square, and without hurry or fear, our hero places the queen on C8. From the dark, Rat pushes the pawn to G5.
our hero claims the enemy pawn by landing on C6.
Rat answers by moving the king from F7 to G7. our hero captures the enemy pawn: the knight leaps from D2 to C4.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the knight to E5, and right after that rat's king advances from H8 to G7.
our hero gives check with the queen on C7.
Rat sets the king on H6, watching every square, while without hurry or fear, our hero places the bishop on E3. From the dark, Rat pushes the king to H5.
our hero delivers the final mate from H7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 48 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 6 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 20% of the games on this floor.