Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the bishop leaps from G5 to E7 and captures the enemy pawn.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the king on D8, watching every square, and without hurry or fear, our hero places the bishop on E3. From the dark, Rat pushes the pawn to C4, while our hero's knight takes F3, leaving G1 behind.
Rat answers by moving the pawn from G6 to G5. our hero captures the enemy pawn: the knight leaps from F3 to G5.
With dungeon cunning, Rat brings the pawn to D6. With a steady hand, our hero brings the pawn to A4, and right after that rat's king advances from D8 to C8.
our hero advances the knight from G5 to E6; then rat sets the king on D7, watching every square. From F8, our hero's knight forces Rat to defend.
From the dark, Rat pushes the king to C8, and our hero's bishop takes G5, leaving E3 behind. Rat answers by moving the pawn from C6 to C5.
our hero claims the enemy pawn by landing on E7.
With dungeon cunning, Rat brings the king to B8. From D7, our hero's knight forces Rat to defend.
Rat's king advances from B8 to A8. our hero advances the bishop from E7 to D8, and right after that rat sets the king on B7, watching every square.
Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to A8, while our hero's pawn takes E4, leaving E3 behind.
Rat answers by moving the king from A8 to A7, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the pawn to C3.
our hero claims the enemy pawn by landing on D6.
Rat's pawn advances from C7 to C6. our hero captures the enemy pawn: the bishop leaps from D8 to A5.
Rat sets the king on A6, watching every square. our hero claims the enemy pawn by landing on C3.
From the dark, Rat pushes the king to B7. our hero captures the pawn on C5 and leaves Rat in check.
Rat answers by moving the king from B7 to B8, while our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Rat brings the king to C7.
Check: our hero tightens the net by bringing the bishop to E5.
Rat's king advances from C7 to D8. our hero advances the pawn from A4 to A5, and right after that rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to D8, while our hero's pawn takes A7, leaving A6 behind.
Rat answers by moving the king from D8 to E7. our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Rat brings the king to F7. our hero's pawn crowns on D8 and becomes a queen.
Rat's king advances from F7 to G6. Check: our hero tightens the net by bringing the queen to G8.
Rat sets the king on H6, watching every square. our hero captures the pawn on C6 and leaves Rat in check.
From the dark, Rat pushes the king to H5, and our hero's knight takes E6, leaving C5 behind. Rat answers by moving the king from H5 to H6.
Check: our hero tightens the net by bringing the bishop to F4.
With dungeon cunning, Rat brings the king to H5. our hero gives check with the queen on D5.
Rat's king advances from H5 to H4. our hero advances the knight from E6 to G5, and right after that rat sets the king on H5, watching every square.
Check: our hero tightens the net by bringing the queen to H8.
From the dark, Rat pushes the king to G6, while our hero's knight takes H3, leaving G5 behind.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 54 s
- Moves
- 65
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 51% of the games on this floor.