Battle chronicle

In the depths of Sewers, Alberto C. faces Rat.

Alberto C. answers with fury: the pawn leaps from H2 to G3 and captures the enemy knight.

Alberto C.'s clock hits zero. Rat celebrates the win.

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The battle, move by move

From B2 to A3, Alberto C.'s pawn swallows Rat's pawn.

Rat's king advances from E8 to F7. Alberto C. advances the bishop from C1 to B2, while rat sets the king on E6, watching every square.

Without hurry or fear, Alberto C. places the pawn on E3. From the dark, Rat pushes the knight to B6; then long castle: Alberto C. shifts the king to a new refuge.

Rat answers by moving the pawn from C5 to C4, and right after that alberto C. slides the knight across the board, from G1 to E2. With dungeon cunning, Rat brings the pawn to G5.

With a steady hand, Alberto C. brings the knight to G3, while rat's king advances from E6 to F7. Alberto C. advances the knight from G3 to E4, and rat sets the pawn on A4, watching every square.

By taking the pawn on G5, Alberto C. drives Rat into check.

From the dark, Rat pushes the king to G8, and right after that alberto C.'s knight takes E6, leaving G5 behind. Rat answers by moving the knight from B6 to D7.

A clean strike: Alberto C.'s knight topples the pawn on C7.

With dungeon cunning, Rat brings the king to F7. With a steady hand, Alberto C. brings the knight to A6, and rat's king advances from F7 to F8.

Alberto C. advances the knight from A6 to B4, while rat sets the king on E8, watching every square. From B4 to C6, Alberto C.'s knight swallows Rat's pawn.

From the dark, Rat pushes the knight to F6; then alberto C.'s knight takes E5, leaving C6 behind. Rat answers by moving the pawn from E7 to E6.

From E5 to C4, Alberto C.'s knight swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to E4. With a steady hand, Alberto C. brings the rook to F1, while rat's king advances from E8 to D8.

Alberto C. advances the knight from C4 to E5, and rat sets the pawn on G3, watching every square. A clean strike: Alberto C.'s pawn topples the pawn on G3.

From the dark, Rat pushes the king to C8, and right after that alberto C.'s pawn takes G4, leaving G3 behind. Rat answers by moving the knight from E4 to G3.

A clean strike: Alberto C.'s pawn topples the knight on G3.

With dungeon cunning, Rat brings the king to B7. With a steady hand, Alberto C. brings the pawn to G5, and rat's king advances from B7 to B6.

Alberto C. advances the pawn from G5 to G6, while rat sets the king on A6, watching every square. Without hurry or fear, Alberto C. places the pawn on G7.

From the dark, Rat pushes the king to B6.

Alberto C.'s clock hits zero. Rat celebrates the win.

Game details

Hero's colour
White
Time control
10+0
Actual duration
10 min 15 s
Moves
46
How it ended
time out
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
9 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (46 moves) lasted longer than 26% of the games on this floor.

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