Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's king lands on C6 and defeats Rat's queen!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero advances the pawn from E2 to E4, and rat sets the knight on F8, watching every square. Without hurry or fear, our hero places the pawn on C4.
Rat advances to B2 and claims our pawn.
our hero's pawn takes E5, leaving E4 behind. Rat's pawn crowns on B1 and a hostile queen is born.
our hero slides the king across the board, from E1 to E2. Rat's queen reaches E4 and threatens our hero's king.
With a steady hand, our hero brings the king to D1, and rat's knight advances from F8 to E6. our hero advances the pawn from F2 to F3, while rat sets the pawn on G5, watching every square.
From F3 to E4, our hero's pawn swallows Rat's queen.
From the dark, Rat pushes the king to D7; then our hero's king takes C2, leaving D1 behind. Rat answers by moving the knight from E6 to D8, and right after that our hero slides the king across the board, from C2 to C3.
With dungeon cunning, Rat brings the knight to B7. With a steady hand, our hero brings the pawn to D3, while rat's king advances from D7 to E8.
our hero advances the pawn from D3 to D4, and rat sets the king on F7, watching every square. A clean strike: our hero's pawn topples the pawn on C5.
From the dark, Rat pushes the pawn to A4. Check: our hero tightens the net by bringing the pawn to E6.
Rat answers by moving the king from F7 to F6; then our hero slides the king across the board, from C3 to D3. Rat captures the pawn on C5 and puts our hero in check.
With a steady hand, our hero brings the king to E3. Rat moves the king from F6 to E6 and topples our hero's pawn.
our hero advances the pawn from E4 to E5, while rat sets the pawn on G3, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Rat pushes the king to F7. A clean strike: our hero's king topples the knight on C5.
Rat advances to H2 and claims our pawn.
From C5 to C6, our hero's king swallows Rat's pawn.
Rat's pawn crowns on H1 and a hostile queen is born.
A clean strike: our hero's king topples the pawn on C7.
Rat advances to G2 and claims our pawn.
our hero advances the king from C7 to D7. Rat gives check with the queen on C6.
A clean strike: our hero's king topples the queen on C6.
From the dark, Rat pushes the king to G6, and right after that our hero's king takes D7, leaving C6 behind. Rat answers by moving the pawn from A4 to A3.
A clean strike: our hero's king topples the pawn on E7.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to E6, and rat's pawn advances from G5 to G4.
our hero advances the king from E6 to F5, while rat sets the pawn on G3, watching every square. Without hurry or fear, our hero places the pawn on E6.
From the dark, Rat pushes the king to H6; then our hero's king takes G4, leaving F5 behind. Rat answers by moving the pawn from G3 to G2, and right after that our hero slides the king across the board, from G4 to G3.
Rat's pawn crowns on G1 and a hostile rook is born.
With a steady hand, our hero brings the king to F2, while rat's rook advances from G1 to G5. our hero advances the pawn from E6 to E7, and rat sets the rook on G8, watching every square.
Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the king to G5. Promotion: on E8, our hero turns a pawn into a queen.
Rat answers by moving the rook from G8 to G6. Check: our hero tightens the net by bringing the queen to E5.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the king to F4, and rat's rook advances from G6 to C6.
our hero advances the king from F4 to F5, while rat sets the king on H7, watching every square. Without hurry or fear, our hero places the king on G5.
From the dark, Rat pushes the rook to F6. A clean strike: our hero's queen topples the rook on F6.
Rat answers by moving the king from H7 to G8, and right after that our hero slides the king across the board, from G5 to H6.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 5 s
- Moves
- 77
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 5
- Material captured (hero / opponent)
- 30 / 5
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 64% of the games on this floor.