Battle chronicle

The duel begins: Alberto C. against Rat on floor 1.

Alberto C. answers with fury: the king leaps from D4 to E4 and captures the enemy knight.

In the end, Alberto C. delivers checkmate and Rat flees the board.

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The battle, move by move

Alberto C. captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's pawn advances from C5 to C4. Alberto C. advances the pawn from A3 to A4, and right after that rat sets the knight on F6, watching every square.

Without hurry or fear, Alberto C. places the pawn on C3. From the dark, Rat pushes the knight to G8, while alberto C.'s king takes F2, leaving E1 behind.

Rat answers by moving the pawn from E7 to E5, and alberto C. slides the king across the board, from F2 to G3. With dungeon cunning, Rat brings the king to D8.

Alberto C. claims the enemy pawn by landing on G4.

Rat's king advances from D8 to E8. Alberto C. advances the king from G4 to G5; then rat sets the king on F7, watching every square.

Without hurry or fear, Alberto C. places the pawn on E3. From the dark, Rat pushes the pawn to E4, and alberto C.'s king takes F4, leaving G5 behind.

Rat answers by moving the knight from G8 to F6, while alberto C. slides the king across the board, from F4 to E5. Rat gives check with the knight on G4.

Alberto C. captures the enemy pawn: the king leaps from E5 to E4.

Rat's king advances from F7 to F6. Alberto C. advances the pawn from H2 to H3. Check from Rat: the knight plants itself on F2.

Without hurry or fear, Alberto C. places the king on D4. From the dark, Rat pushes the knight to E4. Alberto C. claims the enemy knight by landing on E4.

Rat answers by moving the king from F6 to G5, and alberto C. slides the king across the board, from E4 to D4. With dungeon cunning, Rat brings the king to H4.

Alberto C. claims the enemy pawn by landing on C4.

Rat's king advances from H4 to G5. Alberto C. advances the king from C4 to C5; then rat sets the king on H4, watching every square.

Without hurry or fear, Alberto C. places the pawn on E4. Rat's king falls on H3 and tears the pawn from Alberto C.

Alberto C.'s pawn takes E5, leaving E4 behind. Rat answers by moving the king from H3 to H2, while alberto C. slides the pawn across the board, from E5 to E6.

With dungeon cunning, Rat brings the king to G1. With a steady hand, Alberto C. brings the pawn to E7; then rat's king advances from G1 to F1.

Alberto C.'s pawn crowns on E8 and becomes a queen.

Rat sets the king on G2, watching every square. Alberto C. captures the enemy pawn: the king leaps from C5 to C6.

From the dark, Rat pushes the pawn to G5. Alberto C. claims the enemy pawn by landing on C7.

Rat answers by moving the king from G2 to H2, and alberto C. slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to H3.

Alberto C. claims the enemy pawn by landing on G5.

Rat's king advances from H3 to H2. Alberto C. advances the pawn from D3 to D4; then rat sets the king on G1, watching every square.

Without hurry or fear, Alberto C. places the pawn on D5. From the dark, Rat pushes the king to G2, and alberto C.'s pawn takes D6, leaving D5 behind.

Rat answers by moving the king from G2 to F3, while alberto C. slides the pawn across the board, from D6 to D7. With dungeon cunning, Rat brings the king to F2.

Alberto C.'s pawn crowns on D8 and becomes a queen.

Rat's king advances from F2 to G3. Alberto C. advances the queen from D8 to F6, and right after that rat sets the king on H3, watching every square.

Without hurry or fear, Alberto C. places the queen on G8. From the dark, Rat pushes the king to H2, while alberto C.'s bishop takes D2, leaving G5 behind.

Rat answers by moving the king from H2 to H3. Alberto C. delivers the final mate from H6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 5 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 56% of the games on this floor.

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