Battle chronicle
A new legend is written: Alberto C. challenges Rat on floor 1.
With an adventurer's precision, Alberto C. takes the rival knight on D5.
Draw. The dungeon keeps the names of Alberto C. and Rat.
Loading…
The battle, move by move
Alberto C. claims the enemy pawn by landing on A3.
From the dark, Rat pushes the knight to B6, and alberto C.'s pawn takes G3, leaving G2 behind. Rat answers by moving the king from E8 to F7, while alberto C. slides the pawn across the board, from E2 to E3.
With dungeon cunning, Rat brings the king to G8. With a steady hand, Alberto C. brings the king to E2; then rat's knight advances from B6 to D7.
Alberto C. advances the king from E2 to D3. Rat gives check with the pawn on C4.
Alberto C. captures the enemy pawn: the king leaps from D3 to C4.
From the dark, Rat pushes the king to F8, while alberto C.'s king takes D4, leaving C4 behind. Check from Rat: the pawn plants itself on C5.
Alberto C. slides the king across the board, from D4 to E4; then with dungeon cunning, Rat brings the knight to B6. With a steady hand, Alberto C. brings the king to F4.
Rat's knight reaches D5 and threatens Alberto C.'s king.
Alberto C. captures the enemy pawn: the king leaps from F4 to G4.
Rat sets the king on F7, watching every square, while without hurry or fear, Alberto C. places the king on G5. From the dark, Rat pushes the pawn to C4, and alberto C.'s pawn takes C3, leaving C2 behind.
Rat answers by moving the pawn from A5 to A4, while alberto C. slides the king across the board, from G5 to G4. With dungeon cunning, Rat brings the pawn to E5.
With a steady hand, Alberto C. brings the king to F3; then rat's knight advances from D5 to F6. Alberto C. advances the pawn from H2 to H4.
Rat's pawn reaches E4 and threatens Alberto C.'s king.
Without hurry or fear, Alberto C. places the king on F4. From the dark, Rat pushes the pawn to C6, while alberto C.'s king takes E5, leaving F4 behind.
Rat answers by moving the pawn from C6 to C5, and alberto C. slides the king across the board, from E5 to D6. With dungeon cunning, Rat brings the knight to G4.
Alberto C. claims the enemy pawn by landing on C5.
Rat's knight falls on F2 and tears the pawn from Alberto C.
Alberto C. captures the enemy pawn: the king leaps from C5 to C4.
Rat sets the knight on H1, watching every square, while without hurry or fear, Alberto C. places the king on D4. Rat's knight falls on G3 and tears the pawn from Alberto C.
Alberto C.'s king takes C4, leaving D4 behind. Rat answers by moving the knight from G3 to H5, while alberto C. slides the king across the board, from C4 to D4.
With dungeon cunning, Rat brings the knight to F6. With a steady hand, Alberto C. brings the pawn to C4; then rat's knight advances from F6 to D5.
Alberto C. claims the enemy knight by landing on D5.
Rat sets the king on G7, watching every square. Alberto C. captures the enemy pawn: the king leaps from D5 to E4.
From the dark, Rat pushes the king to H6, while alberto C.'s king takes F4, leaving E4 behind. Rat's pawn reaches G5 and threatens Alberto C.'s king.
Alberto C. captures the pawn on G5 and leaves Rat in check.
With dungeon cunning, Rat brings the king to G6. With a steady hand, Alberto C. brings the pawn to C5, and right after that rat's king advances from G6 to H5.
Alberto C. advances the pawn from C5 to C6; then rat sets the king on G6, watching every square. Without hurry or fear, Alberto C. places the pawn on C7.
From the dark, Rat pushes the king to G7. Alberto C.'s pawn crowns on C8 and becomes a queen.
Rat answers by moving the king from G7 to G6. Check: Alberto C. tightens the net by bringing the queen to F5.
With dungeon cunning, Rat brings the king to H5. Alberto C. gives check with the pawn on G6.
Rat's king advances from H5 to H6. Alberto C. advances the queen from F5 to F6, and right after that rat sets the king on H5, watching every square.
Without hurry or fear, Alberto C. places the pawn on G7.
Neither Alberto C. nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 38 s
- Moves
- 71
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 58% of the games on this floor.