Battle chronicle
A new legend is written: Alberto C. challenges Rat on floor 1.
Alberto C.'s bishop lands on C3 and defeats Rat's knight!
Checkmate! Alberto C. topples Rat and claims victory.
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The battle, move by move
Alberto C. claims the enemy pawn by landing on A3.
Rat's pawn advances from C5 to C4. Alberto C. advances the bishop from C1 to B2; then rat sets the king on F7, watching every square.
Alberto C. castles long, opening another wing of battle. From the dark, Rat pushes the knight to B6, and alberto C.'s pawn takes E3, leaving E2 behind.
Rat answers by moving the pawn from C4 to C3. Alberto C. claims the enemy pawn by landing on C3.
With dungeon cunning, Rat brings the king to G8. Alberto C. captures the enemy pawn: the bishop leaps from C3 to A5.
Rat's knight advances from B6 to C4. Alberto C. advances the bishop from A5 to C3, and right after that rat sets the king on H7, watching every square.
Without hurry or fear, Alberto C. places the pawn on D3. From the dark, Rat pushes the knight to B6, while alberto C.'s pawn takes D4, leaving D3 behind.
Rat answers by moving the knight from B6 to A4, and alberto C. slides the bishop across the board, from C3 to A1. With dungeon cunning, Rat brings the king to H6.
With a steady hand, Alberto C. brings the knight to E2, and right after that rat's king advances from H6 to G7. Alberto C. advances the knight from E2 to F4; then rat sets the king on H7, watching every square.
Without hurry or fear, Alberto C. places the knight on E6. From the dark, Rat pushes the knight to C3. Alberto C. captures the enemy knight: the bishop leaps from A1 to C3.
Rat answers by moving the king from H7 to H8. Alberto C. claims the enemy pawn by landing on C7.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, Alberto C. brings the knight to A6; then rat's king advances from H8 to G7.
Alberto C. advances the knight from A6 to B4, and right after that rat sets the king on F8, watching every square. Alberto C. captures the enemy pawn: the knight leaps from B4 to C6.
From the dark, Rat pushes the king to F7. Alberto C. captures the pawn on E5 and leaves Rat in check.
Rat answers by moving the king from F7 to G8. Alberto C. captures the enemy pawn: the knight leaps from E5 to G4.
With dungeon cunning, Rat brings the pawn to G5. From F6, Alberto C.'s knight forces Rat to defend.
Rat's king advances from G8 to G7. Alberto C. advances the knight from F6 to E4; then rat sets the king on H7, watching every square.
Alberto C. captures the pawn on G5 and leaves Rat in check.
From the dark, Rat pushes the king to G8, and alberto C.'s pawn takes D5, leaving D4 behind. Rat answers by moving the king from G8 to F8, while alberto C. slides the pawn across the board, from D5 to D6.
With dungeon cunning, Rat brings the king to E8. Alberto C. gives check with the pawn on D7.
Rat's king advances from E8 to F8. Mate. Alberto C.'s queen on D8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 59 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.