Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's pawn lands on E5 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the knight to E5.

A clean strike: our hero's pawn topples the pawn on A3.

Rat advances to F3 and claims our pawn.

From E2 to F3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to F4, while rat's king advances from D7 to D8.

From F4 to E5, our hero's pawn swallows Rat's knight.

Rat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes G4, leaving G2 behind.

Rat answers by moving the pawn from A5 to A4; then our hero slides the pawn across the board, from H4 to H5. Rat advances to H5 and claims our pawn.

From G4 to H5, our hero's pawn swallows Rat's pawn.

Rat's king advances from E8 to F7. our hero advances the pawn from H5 to H6, while rat sets the pawn on E6, watching every square.

Without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the pawn to C5.

Promotion: on H8, our hero turns a pawn into a queen.

Rat answers by moving the pawn from C7 to C6. Check: our hero tightens the net by bringing the queen to H7.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to F2, while rat's king advances from F8 to E8.

our hero advances the king from F2 to G3, and rat sets the pawn on C3, watching every square. A clean strike: our hero's pawn topples the pawn on C3.

From the dark, Rat pushes the king to F8, and right after that our hero's king takes G4, leaving G3 behind. Rat answers by moving the king from F8 to E8; then our hero slides the king across the board, from G4 to G5.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to G6, and rat's king advances from D8 to E8.

our hero advances the king from G6 to F6, while rat sets the king on D8, watching every square. From F6 to E6, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to C8; then our hero's king takes D6, leaving E6 behind. Rat answers by moving the king from C8 to B8.

From D6 to C6, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the king to D6, while rat's king advances from C8 to D8.

our hero advances the king from D6 to E6, and rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on F7.

From the dark, Rat pushes the king to D7. From F6, our hero's king forces Rat to defend.

Rat answers by moving the king from D7 to C6; then our hero slides the king across the board, from F6 to E6. With dungeon cunning, Rat brings the king to B6.

With a steady hand, our hero brings the king to D5, and rat's king advances from B6 to B5. From B7, our hero's queen forces Rat to defend.

Rat sets the king on A5, watching every square. From D5 to C4, our hero's king swallows Rat's pawn.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 27 s
Moves
61
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 45% of the games on this floor.

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