Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on D7.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

With a steady hand, our hero brings the pawn to H3; then rat's pawn advances from E7 to E6. our hero claims the enemy pawn by landing on G4.

Rat sets the king on E7, watching every square, and without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to F8, while our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the pawn from E6 to E5, and our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the pawn to G5.

With a steady hand, our hero brings the pawn to C3, and right after that rat's king advances from F8 to G7. our hero advances the pawn from B2 to B4; then rat sets the pawn on C4, watching every square.

our hero claims the enemy pawn by landing on A5.

From the dark, Rat pushes the king to F8, and our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from F8 to G7, while our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Rat brings the king to H8. our hero's pawn crowns on A8 and becomes a queen.

Rat's king advances from H8 to H7. our hero advances the queen from A8 to D8, and right after that rat sets the king on G7, watching every square.

our hero captures the knight on D7 and leaves Rat in check.

From the dark, Rat pushes the king to F6, while our hero's pawn takes D4, leaving D2 behind. Rat's pawn falls on D4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from C3 to D4.

With dungeon cunning, Rat brings the pawn to C5. our hero claims the enemy pawn by landing on C5.

Rat's king advances from F6 to E5. our hero captures the pawn on C7 and leaves Rat in check.

A cruel blow: Rat's king captures our hero's pawn on E4.

Check: our hero tightens the net by bringing the queen to E7.

From the dark, Rat pushes the king to D3, and our hero's king takes F2, leaving E1 behind. Rat answers by moving the king from D3 to D2.

From E3, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to D1. Check: our hero tightens the net by bringing the queen to E1.

Rat's king advances from D1 to C2. our hero gives check with the queen on E2.

Rat sets the king on C1, watching every square, and without hurry or fear, our hero places the king on E1. From the dark, Rat pushes the king to B1, while our hero's king takes D1, leaving E1 behind.

Rat answers by moving the king from B1 to A1, and our hero slides the king across the board, from D1 to C1. With dungeon cunning, Rat brings the pawn to C3.

With a steady hand, our hero brings the queen to E5. Rat's king falls on A2 and tears the pawn from our hero.

our hero captures the enemy pawn: the queen leaps from E5 to C3.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 42 s
Moves
53
How it ended
stalemate
Captures (hero / opponent)
7 / 3
Material captured (hero / opponent)
9 / 3
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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