Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the king leaps from C7 to B7 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat answers by moving the knight from D7 to F8, and right after that our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to G5.

With a steady hand, our hero brings the pawn to H3, while rat's pawn advances from E7 to E6. From H3 to G4, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on E5, watching every square; then without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to E6, and right after that our hero's pawn takes E3, leaving E2 behind.

Rat answers by moving the king from E8 to F8; then our hero slides the king across the board, from E1 to E2. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the king to D3. Rat's pawn reaches C4 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on C4.

Rat sets the king on D6, watching every square, and right after that without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the knight to D8.

By taking the pawn on E5, our hero drives Rat into check.

Rat answers by moving the king from D6 to E7, and right after that our hero slides the king across the board, from C4 to C5. Check from Rat: the knight plants itself on B7.

A clean strike: our hero's king topples the pawn on C6.

Rat's king advances from E7 to F7. From C6 to C7, our hero's king swallows Rat's pawn.

Rat sets the king on E6, watching every square. A clean strike: our hero's king topples the knight on B7.

From the dark, Rat pushes the king to E7, and right after that our hero's king takes B6, leaving B7 behind. Rat answers by moving the king from E7 to D7; then our hero slides the pawn across the board, from F2 to F4.

Rat advances to F4 and claims our pawn.

From E3 to F4, our hero's pawn swallows Rat's pawn.

Rat's king advances from D7 to E6. our hero advances the pawn from G4 to G5, while rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to E6; then our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from E6 to F7. From E6, our hero's pawn forces Rat to defend.

With dungeon cunning, Rat brings the king to E7. Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from E7 to D6. our hero gives check with the queen on D8.

Rat moves the king from D6 to E6 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the king from F7 to E6; then our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to F5.

With a steady hand, our hero brings the pawn to G7, and rat's king advances from F5 to E4. Promotion: on G8, our hero turns a pawn into a queen.

Rat advances to F4 and claims our pawn.

Without hurry or fear, our hero places the queen on G1. From the dark, Rat pushes the king to F5; then our hero's queen takes E8, leaving D8 behind.

Rat answers by moving the king from F5 to F4, and right after that our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the king to F5.

With a steady hand, our hero brings the pawn to C5, while rat's king advances from F5 to F4. our hero advances the pawn from C5 to C6, and rat sets the king on F3, watching every square.

Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to F4. Promotion: on C8, our hero turns a pawn into a queen.

Rat answers by moving the king from F4 to F3. Mate. our hero's queen on F5 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 18 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 60% of the games on this floor.

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