Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the king leaps from D3 to E4 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat's knight advances from D7 to B6. our hero advances the pawn from F2 to F3, and rat sets the pawn on G3, watching every square.

A clean strike: our hero's pawn topples the pawn on G3.

From the dark, Rat pushes the knight to A4, and right after that our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the knight from A4 to B6; then our hero slides the pawn across the board, from F3 to F4.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to F5. Rat moves the pawn from G6 to F5 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on F5.

Rat sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the knight to A8; then our hero's pawn takes D3, leaving D2 behind.

Rat answers by moving the pawn from C6 to C5. From D3 to C4, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to G5, while rat's pawn advances from E7 to E6.

From F5 to E6, our hero's pawn swallows Rat's pawn.

Rat moves the knight from B6 to C4 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to D6, and right after that our hero's king takes D2, leaving E1 behind.

Rat's knight reaches E4 and threatens our hero's king.

our hero slides the king across the board, from D2 to D3, while with dungeon cunning, Rat brings the king to G8. From D3 to E4, our hero's king swallows Rat's knight.

Rat's king advances from G8 to H8. our hero advances the pawn from C2 to C4, while rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to G6.

A clean strike: our hero's king topples the pawn on C5.

Rat advances to G5 and claims our pawn.

our hero slides the pawn across the board, from E6 to E7, and with dungeon cunning, Rat brings the king to H4. Promotion: on E8, our hero turns a pawn into a queen.

Rat's king advances from H4 to G3. From G6, our hero's queen forces Rat to defend.

Rat sets the king on F4, watching every square; then without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the pawn to C6.

our hero gives check with the queen on E4.

Rat answers by moving the king from F4 to G5; then our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the king to F6.

Check: our hero tightens the net by bringing the pawn to G5.

Rat's king advances from F6 to F7. our hero advances the king from D4 to C5, while rat sets the king on F8, watching every square.

From C5 to C6, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to F7. Check: our hero tightens the net by bringing the pawn to G6.

Rat answers by moving the king from F7 to F8, and right after that our hero slides the queen across the board, from E4 to G4. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to G7, while rat's king advances from G8 to H7. our hero advances the pawn from C4 to C5, and rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the king to H7, and right after that our hero's pawn takes C6, leaving C5 behind.

Rat answers by moving the king from H7 to G8; then our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to H7.

Promotion: on C8, our hero turns a pawn into a queen.

Rat's king advances from H7 to H6. Mate. our hero's queen on H8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 14 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 60% of the games on this floor.

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