Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the pawn leaps from E3 to D4 and captures the enemy pawn.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the bishop to D2; then rat's pawn advances from D7 to D5.
our hero claims the enemy pawn by landing on A5.
Rat sets the pawn on E6, watching every square. our hero captures the enemy pawn: the bishop leaps from A5 to C7.
From the dark, Rat pushes the king to F7, while our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from F7 to E8, and our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to A6, and right after that rat's king advances from E8 to D7.
our hero advances the bishop from C7 to B6; then rat sets the pawn on G4, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to D6. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the pawn from C6 to C5, while our hero slides the bishop across the board, from B6 to A5. With dungeon cunning, Rat brings the king to E5.
With a steady hand, our hero brings the bishop to B6; then rat's pawn advances from G4 to G3. our hero claims the enemy pawn by landing on C5.
Rat sets the king on F5, watching every square. our hero captures the enemy pawn: the pawn leaps from H2 to G3.
From the dark, Rat pushes the king to E5, while our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the king from E5 to F6, and our hero slides the queen across the board, from A8 to A6.
With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the pawn to E3, and right after that rat's pawn advances from D5 to D4.
our hero captures the pawn on D4 and leaves Rat in check.
Rat sets the king on E4, watching every square, while without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to F3, and our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the king from F3 to F4, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to F3.
our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from F3 to E4. our hero advances the queen from G8 to E8, and right after that rat sets the king on E3, watching every square.
our hero captures the pawn on E6 and leaves Rat in check.
From the dark, Rat pushes the king to F3, while our hero's queen takes C8, leaving A6 behind. Rat answers by moving the king from F3 to F4.
Check: our hero tightens the net by bringing the queen to F8.
With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the pawn to D5, and right after that rat's king advances from G5 to H4.
our hero advances the pawn from D5 to D6; then rat sets the king on H5, watching every square. Without hurry or fear, our hero places the pawn on D7.
From the dark, Rat pushes the king to H4, and our hero's queen takes G8, leaving F8 behind. Rat answers by moving the king from H4 to H5, while our hero slides the queen across the board, from E6 to E4.
With dungeon cunning, Rat brings the king to H6. our hero's pawn crowns on D8 and becomes a queen.
Rat's king advances from H6 to H5. our hero advances the bishop from C5 to D4, and right after that rat sets the king on H6, watching every square.
Without hurry or fear, our hero places the queen on E5.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 44 s
- Moves
- 67
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 7 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 53% of the games on this floor.