Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's bishop lands on C7 and defeats Rat's pawn!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the king to D8, and our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the pawn from C5 to C4, while our hero slides the bishop across the board, from C1 to D2.

With dungeon cunning, Rat brings the pawn to E5. our hero captures the enemy pawn: the bishop leaps from D2 to A5.

Rat's pawn advances from G6 to G5. our hero captures the pawn on C7 and leaves Rat in check.

Rat sets the king on E7, watching every square. our hero captures the enemy pawn: the bishop leaps from C7 to E5.

From the dark, Rat pushes the pawn to G4, while our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the pawn from C6 to C5.

our hero captures the enemy pawn: the pawn leaps from H3 to G4.

With dungeon cunning, Rat brings the pawn to D6. With a steady hand, our hero brings the bishop to G3, and right after that rat's king advances from E7 to F8.

our hero captures the pawn on D6 and leaves Rat in check.

Rat sets the king on G7, watching every square, while without hurry or fear, our hero places the bishop on C7. From the dark, Rat pushes the king to G6, and our hero's bishop takes B6, leaving C7 behind.

Rat answers by moving the king from G6 to F7. our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to A5; then rat's king advances from G6 to H7.

our hero advances the pawn from A5 to A6, and right after that rat sets the pawn on C3, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the pawn to C2, while our hero's king takes D2, leaving E1 behind. Rat answers by moving the king from H7 to G8.

our hero captures the enemy pawn: the king leaps from D2 to C2.

With dungeon cunning, Rat brings the king to G7. our hero's pawn crowns on A8 and becomes a queen.

Rat's king advances from G7 to H6. our hero advances the bishop from C5 to D4; then rat sets the king on G6, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to F7, and our hero's pawn takes E5, leaving E4 behind.

Rat answers by moving the king from F7 to G6, while our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to H7.

With a steady hand, our hero brings the pawn to E7; then rat's king advances from H7 to H6. our hero's pawn crowns on E8 and becomes a queen.

Rat sets the king on H7, watching every square, and without hurry or fear, our hero places the queen on E6.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 15 s
Moves
51
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
8 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 32% of the games on this floor.

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