Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's pawn lands on C5 and defeats Rat's pawn!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat answers by moving the pawn from E7 to E6, and right after that our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the bishop to D2, while rat's pawn advances from E6 to E5. From D2 to A5, our hero's bishop swallows Rat's pawn.

Rat sets the pawn on E4, watching every square. A clean strike: our hero's bishop topples the pawn on C7.

From the dark, Rat pushes the pawn to D5, and right after that our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the pawn from G6 to G5; then our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to A6, and rat's pawn advances from D5 to D4.

our hero advances the pawn from A6 to A7, while rat sets the king on F6, watching every square. From E3 to D4, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to F7. Promotion: on A8, our hero turns a pawn into a queen.

Rat answers by moving the pawn from E4 to E3, and right after that our hero slides the queen across the board, from A8 to A3. With dungeon cunning, Rat brings the king to G7.

A clean strike: our hero's queen topples the pawn on E3.

Rat's king advances from G7 to H7. our hero advances the pawn from H2 to H4, and rat sets the pawn on G4, watching every square.

Without hurry or fear, our hero places the queen on F4. From the dark, Rat pushes the pawn to C5. From D4 to C5, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from G4 to G3. A clean strike: our hero's queen topples the pawn on G3.

With dungeon cunning, Rat brings the king to H6. From F4, our hero's queen forces Rat to defend.

Rat's king advances from H6 to G6. our hero advances the bishop from C7 to D8, while rat sets the king on H7, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to H8; then our hero's pawn takes C7, leaving C6 behind.

Rat answers by moving the king from H8 to G8. Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to H5, while rat's king advances from H7 to H8.

From F6, our hero's bishop forces Rat to defend.

Rat sets the king on H7, watching every square; then without hurry or fear, our hero places the queen on D6. From the dark, Rat pushes the king to H6.

our hero gives check with the bishop on G5.

Rat answers by moving the king from H6 to H7; then our hero slides the pawn across the board, from H5 to H6.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 38 s
Moves
53
How it ended
stalemate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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