Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on D5.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the pawn to E5.

With a steady hand, our hero brings the pawn to E4; then rat's king advances from E8 to F7. our hero advances the king from E1 to E2, and right after that rat sets the knight on B6, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the knight to A8, while our hero's pawn takes F3, leaving F2 behind.

Rat's pawn falls on F3 and tears the pawn from our hero.

our hero captures the enemy pawn: the king leaps from E3 to F3.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to G4, and right after that rat's knight advances from A8 to B6.

our hero advances the king from G4 to G5; then rat sets the pawn on C3, watching every square. our hero claims the enemy pawn by landing on C3.

From the dark, Rat pushes the knight to D5. our hero captures the enemy knight: the pawn leaps from E4 to D5.

A cruel blow: Rat's pawn captures our hero's pawn on D5.

our hero claims the enemy pawn by landing on G6.

With dungeon cunning, Rat brings the pawn to D4. our hero captures the enemy pawn: the pawn leaps from C3 to D4.

Rat's king advances from E7 to D8. our hero claims the enemy pawn by landing on E5.

Rat sets the king on C8, watching every square, and without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to B7, while our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the pawn from C7 to C6. our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Rat brings the king to A7. our hero claims the enemy pawn by landing on C6.

Rat's king advances from A7 to B8. our hero advances the queen from C6 to C5; then rat sets the king on B7, watching every square.

our hero claims the enemy pawn by landing on A5.

From the dark, Rat pushes the king to C6, and our hero's bishop takes E3, leaving C1 behind. Rat answers by moving the king from C6 to D7, while our hero slides the queen across the board, from A5 to C5.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to A5; then rat's king advances from E8 to D7.

our hero advances the pawn from A5 to A6, and right after that rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the king to D7. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the king from D7 to E6, and our hero slides the queen across the board, from A8 to A4.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 21 s
Moves
53
How it ended
stalemate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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