Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its pawn from C7 to D6 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to A4, and right after that rat's king advances from E8 to D8.
our hero advances the pawn from A2 to A3. A cruel blow: Rat's knight captures our hero's pawn on A4.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to C8, and our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the king from C8 to B8, while our hero slides the king across the board, from E1 to D2. With dungeon cunning, Rat brings the knight to B2.
With a steady hand, our hero brings the king to C2; then rat's king advances from B8 to C8. our hero claims the enemy knight by landing on B2.
Rat sets the pawn on E5, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to D7, while our hero's pawn takes G3, leaving G2 behind.
Rat answers by moving the king from D7 to E7, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the king to C1, and right after that rat's king advances from E8 to F8. our hero advances the king from C1 to D1; then rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on E1. From the dark, Rat pushes the king to E8, and our hero's king takes E2, leaving E1 behind.
Rat answers by moving the king from E8 to D7, while our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to E6.
our hero captures the enemy pawn: the pawn leaps from F3 to G4.
Rat's king advances from E6 to E7. our hero advances the king from E2 to F3, and right after that rat sets the pawn on G5, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to F8, while our hero's pawn takes D4, leaving D3 behind.
Rat answers by moving the king from F8 to G8. our hero captures the enemy pawn: the pawn leaps from D4 to E5.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to H4, and right after that rat's king advances from H8 to H7.
our hero captures the enemy pawn: the pawn leaps from H4 to G5.
Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to H8, and our hero's king takes E3, leaving D3 behind.
Rat answers by moving the king from H8 to H7, while our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to E7; then rat's king advances from G7 to H8. our hero's pawn crowns on E8 and becomes a queen.
Rat sets the king on H7, watching every square. Check: our hero tightens the net by bringing the pawn to G6.
From the dark, Rat pushes the king to G7. our hero gives check with the queen on G8.
Rat's king falls on G8 and tears the queen from our hero.
our hero slides the pawn across the board, from G6 to G7; then with dungeon cunning, Rat brings the king to F7. our hero's pawn crowns on G8 and becomes a queen.
Rat's king falls on G8 and tears the queen from our hero.
our hero advances the pawn from E4 to E5; then rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on E6.
From the dark, Rat pushes the king to G7, and our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the king from G7 to H8.
our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to G5; then rat's king advances from G7 to H7.
Check: our hero tightens the net by bringing the pawn to G6.
Rat sets the king on H6, watching every square, and without hurry or fear, our hero places the pawn on G7. A cruel blow: Rat's king captures our hero's pawn on G7.
our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the king from G7 to H6, and our hero slides the queen across the board, from E8 to E5.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from G6 to F7.
our hero advances the queen from E5 to G3; then rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Rat pushes the king to F8. our hero gives check with the queen on D6.
Rat answers by moving the king from F8 to E8, while our hero slides the pawn across the board, from G6 to G7. Rat's pawn falls on D6 and tears the queen from our hero.
our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from E8 to D7. our hero advances the king from E3 to E4, and right after that rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the pawn to D5, while our hero's king takes E5, leaving F5 behind.
Rat's pawn falls on C4 and tears the pawn from our hero.
our hero slides the king across the board, from E5 to E4; then with dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to E3, and right after that rat's pawn advances from C4 to C3.
our hero advances the king from E3 to E2; then rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on D1.
Check from Rat: the pawn plants itself on C2.
our hero captures the enemy pawn: the king leaps from D1 to C2.
Rat answers by moving the king from E7 to F6, while our hero slides the king across the board, from C2 to C3. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the king to C4; then rat's king advances from E7 to F6. our hero claims the enemy pawn by landing on C5.
Rat sets the king on E7, watching every square. our hero captures the enemy pawn: the king leaps from C5 to C6.
From the dark, Rat pushes the king to F6, while our hero's king takes B6, leaving C6 behind. Rat answers by moving the king from F6 to E7.
our hero captures the enemy pawn: the king leaps from B6 to A5.
With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to B5, and right after that rat's king advances from F6 to E7.
our hero advances the pawn from A4 to A5; then rat sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Rat pushes the king to E7, and our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from E7 to D6.
our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the queen to A6; then rat's king advances from E7 to D7.
our hero advances the king from B5 to C5, and right after that rat sets the king on C7, watching every square. Without hurry or fear, our hero places the king on D5.
From the dark, Rat pushes the king to D7, while our hero's queen takes F8, leaving G8 behind. Rat answers by moving the king from D7 to C7, and our hero slides the queen across the board, from F8 to E8.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 19 s
- Moves
- 141
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 6
- Material captured (hero / opponent)
- 11 / 30
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (141 moves) lasted longer than 94% of the games on this floor.