Battle chronicle

In the depths of Sewers, our hero faces Rat.

A cruel blow: Rat's knight captures our hero's queen on E8.

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to F8; then our hero's pawn takes F3, leaving F2 behind. Rat advances to F3 and claims our pawn.

From G2 to F3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the king to F2, while rat's pawn advances from C5 to C4.

our hero advances the pawn from D2 to D3, and rat sets the king on E7, watching every square. A clean strike: our hero's pawn topples the pawn on C4.

From the dark, Rat pushes the pawn to A4, and right after that our hero's king takes G3, leaving F2 behind. Rat answers by moving the king from E7 to F7; then our hero slides the king across the board, from G3 to G4.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to F4, and rat's pawn advances from E5 to E4.

our hero advances the pawn from F4 to F5. Rat's knight reaches E5 and threatens our hero's king.

Without hurry or fear, our hero places the king on F4. Rat moves the knight from E5 to C4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on G6.

Rat answers by moving the king from G8 to G7, and right after that our hero slides the king across the board, from F4 to F5. Rat's knight reaches D6 and threatens our hero's king.

With a steady hand, our hero brings the king to G5, while rat's pawn advances from C6 to C5. our hero advances the pawn from H2 to H4, and rat sets the knight on E8, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes H6, leaving H5 behind.

Rat answers by moving the pawn from C7 to C6. From G7, our hero's pawn forces Rat to defend.

With dungeon cunning, Rat brings the king to F7. Promotion: on G8, our hero turns a pawn into a queen.

Rat moves the king from F7 to G8 and topples our hero's queen.

our hero advances the king from G5 to G6, while rat sets the pawn on C4, watching every square. From H7, our hero's pawn forces Rat to defend.

From the dark, Rat pushes the king to H8; then our hero's king takes F7, leaving G6 behind. Rat's knight reaches D6 and threatens our hero's king.

our hero slides the king across the board, from F7 to E6, and with dungeon cunning, Rat brings the knight to B7. With a steady hand, our hero brings the king to D7, while rat's knight advances from B7 to A5.

our hero advances the king from D7 to D6, and rat sets the pawn on C3, watching every square. Without hurry or fear, our hero places the king on E5.

Rat advances to H7 and claims our pawn.

From E5 to E4, our hero's king swallows Rat's pawn.

Rat answers by moving the knight from A5 to B3; then our hero slides the king across the board, from E4 to E5. With dungeon cunning, Rat brings the knight to C5.

With a steady hand, our hero brings the king to D6, and rat's knight advances from C5 to B3. A clean strike: our hero's king topples the pawn on C6.

Rat sets the knight on A1, watching every square, and right after that without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to G6; then our hero's pawn takes E5, leaving E4 behind.

Rat advances to C2 and claims our pawn.

our hero slides the pawn across the board, from E5 to E6. Rat gives check with the knight on D4.

With a steady hand, our hero brings the king to D6. Rat's knight reaches B5 and threatens our hero's king.

our hero advances the king from D6 to D7, and rat sets the pawn on C2, watching every square. Without hurry or fear, our hero places the pawn on E7.

From the dark, Rat pushes the knight to C7. Promotion: on E8, our hero turns a pawn into a queen.

Rat moves the knight from C7 to E8 and topples our hero's queen.

A clean strike: our hero's king topples the knight on E8.

Rat's pawn crowns on C1 and a hostile knight is born.

With a steady hand, our hero brings the king to D7, and rat's knight advances from C1 to B3. our hero advances the king from D7 to C6, while rat sets the knight on D2, watching every square.

Without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to H5.

A clean strike: our hero's king topples the pawn on A4.

Rat answers by moving the king from H5 to G5, and right after that our hero slides the king across the board, from A4 to B4. With dungeon cunning, Rat brings the king to F6.

With a steady hand, our hero brings the pawn to A4, while rat's king advances from F6 to E6. our hero advances the pawn from A4 to A5, and rat sets the knight on F3, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to D6, and right after that our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the knight from F3 to E1. Promotion: on A8, our hero turns a pawn into a queen.

Rat gives check with the knight on C2.

With a steady hand, our hero brings the king to B3, and rat's knight advances from C2 to E1. our hero advances the pawn from A2 to A4, while rat sets the knight on G2, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the knight to E3; then our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the knight from E3 to G4, and right after that our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to E6.

With a steady hand, our hero brings the queen to B8, while rat's king advances from E6 to D7. Promotion: on A8, our hero turns a pawn into a queen.

Rat sets the king on E7, watching every square. our hero gives check with the queen on F8.

From the dark, Rat pushes the king to D7. From D8, our hero's queen forces Rat to defend.

Rat answers by moving the king from D7 to C6. Check: our hero tightens the net by bringing the queen to D6.

With dungeon cunning, Rat brings the king to B5. And it is checkmate: our hero ends the game on B6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 15 s
Moves
117
How it ended
checkmate
Captures (hero / opponent)
8 / 6
Material captured (hero / opponent)
10 / 22
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (117 moves) lasted longer than 88% of the games on this floor.

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