Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on B3.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero advances the pawn from E2 to E3, while rat sets the pawn on A4, watching every square. From B2 to A3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to F8; then our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from E3 to E4.

With dungeon cunning, Rat brings the knight to C5. With a steady hand, our hero brings the pawn to E5, while rat's king advances from F8 to F7.

our hero advances the pawn from G2 to G3. Rat's knight reaches D3 and threatens our hero's king.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the knight to B2, and right after that our hero's king takes E1, leaving E2 behind.

Rat answers by moving the king from F7 to E8; then our hero slides the king across the board, from E1 to E2. With dungeon cunning, Rat brings the pawn to G5.

With a steady hand, our hero brings the pawn to E6, and rat's king advances from E8 to F8. our hero advances the king from E2 to E3, while rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on D3. Rat moves the knight from B2 to D3 and topples our hero's pawn.

our hero's king takes D4, leaving E3 behind. Rat advances to F2 and claims our pawn.

From D4 to C4, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to D4, while rat's knight advances from F2 to H1.

our hero advances the pawn from C3 to C4, and rat sets the king on G6, watching every square. Without hurry or fear, our hero places the king on C5.

From the dark, Rat pushes the king to F6. From C5 to C6, our hero's king swallows Rat's pawn.

Rat answers by moving the knight from H1 to F2. A clean strike: our hero's king topples the pawn on C7.

With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the king to D7, and rat's king advances from E5 to F6.

our hero advances the pawn from C4 to C5, while rat sets the knight on E4, watching every square. Without hurry or fear, our hero places the pawn on C6.

Check from Rat: the knight plants itself on C5.

our hero's king takes C7, leaving D7 behind. Rat answers by moving the knight from C5 to B3. From A2 to B3, our hero's pawn swallows Rat's knight.

Rat moves the pawn from A4 to B3 and topples our hero's pawn.

With a steady hand, our hero brings the king to D7, while rat's king advances from F6 to F5. our hero advances the pawn from C6 to C7, and rat sets the king on E5, watching every square.

Promotion: on C8, our hero turns a pawn into a queen.

From the dark, Rat pushes the pawn to B2. our hero gives check with the queen on H8.

Rat answers by moving the king from E5 to F5. A clean strike: our hero's queen topples the pawn on B2.

With dungeon cunning, Rat brings the king to E4. Check: our hero tightens the net by bringing the queen to E2.

Rat's king advances from E4 to F5. our hero gives check with the queen on F2.

Rat sets the king on E5, watching every square. From E2, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to F6. A clean strike: our hero's queen topples the pawn on G4.

Rat answers by moving the king from F6 to G6. our hero gives check with the queen on E4.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to G4, while rat's king advances from F6 to G7.

our hero advances the queen from E4 to F5, and rat sets the king on G8, watching every square. By taking the pawn on G5, our hero drives Rat into check.

From the dark, Rat pushes the king to F8. From F5, our hero's queen forces Rat to defend.

Rat answers by moving the king from F8 to G8; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the pawn to H4, and rat's king advances from G7 to H8. our hero advances the pawn from A3 to A4, while rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to G8; then our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from G8 to H8, and right after that our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to G7.

Promotion: on A8, our hero turns a pawn into a queen.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 6 s
Moves
89
How it ended
stalemate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 3
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 75% of the games on this floor.

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