Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's queen lands on A4 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

With a steady hand, our hero brings the pawn to C4, and rat's pawn advances from A5 to A4. A clean strike: our hero's bishop topples the pawn on A3.

Rat sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the bishop on B2. From the dark, Rat pushes the pawn to E5; then our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the pawn from A4 to A3. From B2 to A3, our hero's bishop swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the bishop to C1, while rat's king advances from F8 to E7.

our hero advances the pawn from A2 to A4, and rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on A5.

From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from E7 to E8; then our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Rat brings the king to E7. Promotion: on A8, our hero turns a pawn into a queen.

Rat's knight advances from D7 to B6. our hero advances the queen from A8 to A6, while rat sets the king on D6, watching every square.

Without hurry or fear, our hero places the queen on A7. From the dark, Rat pushes the knight to A4.

A clean strike: our hero's queen topples the knight on A4.

Rat answers by moving the king from D6 to E7, and right after that our hero slides the queen across the board, from A4 to A5. With dungeon cunning, Rat brings the king to D7.

A clean strike: our hero's queen topples the pawn on C5.

Rat's king advances from D7 to C8. From C5 to C6, our hero's queen swallows Rat's pawn.

Rat sets the king on B8, watching every square; then without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the pawn to G3.

From H2 to G3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from G6 to G5. A clean strike: our hero's bishop topples the pawn on G5.

With dungeon cunning, Rat brings the king to A7. From A4, our hero's queen forces Rat to defend.

Rat's king advances from A7 to B7. Check: our hero tightens the net by bringing the queen to B4.

Rat sets the king on C6, watching every square, and right after that without hurry or fear, our hero places the queen on C4. From the dark, Rat pushes the king to B7; then our hero's bishop takes D8, leaving G5 behind.

Rat answers by moving the king from B7 to B8, and right after that our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to A8.

With a steady hand, our hero brings the pawn to G5, while rat's king advances from A8 to B8. our hero advances the pawn from G5 to G6, and rat sets the pawn on C6, watching every square.

Check: our hero tightens the net by bringing the queen to B4.

From the dark, Rat pushes the king to A7. our hero gives check with the queen on A4.

Rat answers by moving the king from A7 to B7; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to C8.

With a steady hand, our hero brings the bishop to H4, and rat's king advances from C8 to B7. our hero advances the pawn from G2 to G4, while rat sets the king on C7, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to B7; then our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the king from B7 to C7. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to B7. From B4, our hero's queen forces Rat to defend.

Rat's king advances from B7 to C7. Check: our hero tightens the net by bringing the queen to F7.

Rat sets the king on C8, watching every square; then without hurry or fear, our hero places the pawn on G7.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 50 s
Moves
75
How it ended
stalemate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
9 / 0
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 62% of the games on this floor.

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