Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival pawn on G5.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the pawn across the board, from G2 to G4.

With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to E4, while rat's pawn advances from D7 to D6.

From C1 to A3, our hero's bishop swallows Rat's pawn.

Rat sets the king on D8, watching every square; then without hurry or fear, our hero places the bishop on C1. From the dark, Rat pushes the pawn to E5.

By taking the pawn on G5, our hero drives Rat into check.

Rat answers by moving the king from D8 to D7; then our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the pawn to H4, and rat's king advances from E8 to F7. our hero advances the pawn from H4 to H5, while rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the bishop on E3. From the dark, Rat pushes the king to F6; then our hero's pawn takes H6, leaving H5 behind.

Rat answers by moving the king from F6 to E6, and right after that our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the king to D7.

Promotion: on H8, our hero turns a pawn into a queen.

Rat's pawn advances from D6 to D5. our hero advances the queen from H8 to A8, and rat sets the king on E7, watching every square.

A clean strike: our hero's queen topples the pawn on A5.

From the dark, Rat pushes the king to F8. our hero gives check with the queen on A8.

Rat answers by moving the king from F8 to F7; then our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the pawn to A6. Rat moves the pawn from D5 to E4 and topples our hero's pawn.

our hero advances the pawn from A6 to A7, while rat sets the king on F7, watching every square. Without hurry or fear, our hero places the queen on B8.

From the dark, Rat pushes the king to G7. Promotion: on A8, our hero turns a pawn into a queen.

Rat answers by moving the king from G7 to G6, and right after that our hero slides the queen across the board, from A8 to B7. With dungeon cunning, Rat brings the king to H7.

By taking the pawn on C7, our hero drives Rat into check.

Rat's king advances from H7 to G6. our hero advances the queen from B8 to B7, and rat sets the king on F6, watching every square.

And it is checkmate: our hero ends the game on C6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 45 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
5 / 1
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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