Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

A cruel blow: Rat's queen captures our hero's queen on A8.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the pawn from A5 to A4, and our hero slides the pawn across the board, from C2 to C3.

With dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the pawn to D3, and right after that rat's knight advances from B8 to D7.

our hero advances the pawn from D3 to D4; then rat sets the king on F8, watching every square. our hero claims the enemy pawn by landing on C5.

Rat's knight falls on C5 and tears the pawn from our hero.

our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the king from F8 to E8, while our hero slides the king across the board, from E1 to D1.

With dungeon cunning, Rat brings the knight to D3. our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's king advances from E8 to F7. our hero advances the pawn from H2 to H4. Rat's pawn falls on H3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G2 to H3.

From the dark, Rat pushes the knight to E5, while our hero's king takes E2, leaving D1 behind. Rat answers by moving the king from F7 to E6, and our hero slides the pawn across the board, from E3 to E4.

With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to F4, and right after that rat's king advances from E6 to F6.

our hero captures the knight on E5 and leaves Rat in check.

A cruel blow: Rat's king captures our hero's pawn on E5.

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to F4, and our hero's king takes D1, leaving E2 behind.

Rat answers by moving the pawn from C7 to C6, while our hero slides the king across the board, from D1 to C1. With dungeon cunning, Rat brings the pawn to E5.

With a steady hand, our hero brings the king to B2; then rat's king advances from F4 to G4. our hero advances the king from B2 to C2, and right after that rat sets the king on H3, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to G2, while our hero's king takes E3, leaving D3 behind.

Rat answers by moving the king from G2 to H3, and our hero slides the king across the board, from E3 to F3. A cruel blow: Rat's king captures our hero's pawn on H4.

With a steady hand, our hero brings the king to G2, and right after that rat's king advances from H4 to H5. our hero advances the king from G2 to G3; then rat sets the king on G5, watching every square.

Without hurry or fear, our hero places the king on H3. From the dark, Rat pushes the king to F6, and our hero's king takes G4, leaving H3 behind.

Rat answers by moving the king from F6 to F7, while our hero slides the king across the board, from G4 to H4. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the king to G5; then rat's king advances from G8 to F7. our hero advances the king from G5 to H6, and right after that rat sets the king on F6, watching every square.

Without hurry or fear, our hero places the king on H7. From the dark, Rat pushes the king to G5, while our hero's king takes G8, leaving H7 behind.

Rat answers by moving the king from G5 to H4, and our hero slides the king across the board, from G8 to F7. With dungeon cunning, Rat brings the king to G4.

our hero claims the enemy pawn by landing on G6.

Rat's king advances from G4 to F4. our hero advances the king from G6 to H5; then rat sets the king on F3, watching every square.

Without hurry or fear, our hero places the king on G6. Rat's king falls on E4 and tears the pawn from our hero.

our hero's king takes F6, leaving G6 behind. Rat answers by moving the king from E4 to F3. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Rat brings the king to E2. With a steady hand, our hero brings the king to D6; then rat's king advances from E2 to D3.

our hero claims the enemy pawn by landing on C6.

Rat's king falls on C4 and tears the pawn from our hero.

Without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the king to D5, while our hero's king takes B5, leaving B6 behind.

Rat answers by moving the pawn from C5 to C4. our hero captures the enemy pawn: the king leaps from B5 to A4.

With dungeon cunning, Rat brings the king to D4. With a steady hand, our hero brings the king to B5, and right after that rat's king advances from D4 to C3.

our hero advances the king from B5 to C5; then rat sets the king on D3, watching every square. Without hurry or fear, our hero places the king on B5.

From the dark, Rat pushes the king to E2, and our hero's king takes C6, leaving B5 behind. Rat answers by moving the pawn from C4 to C3, while our hero slides the king across the board, from C6 to D5.

With dungeon cunning, Rat brings the pawn to C2. With a steady hand, our hero brings the king to E4.

On C1, Rat promotes and gains a reinforcing queen.

our hero advances the pawn from A3 to A4. Rat's queen reaches C2 and threatens our hero's king.

Without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the queen to G6, while our hero's pawn takes A5, leaving A4 behind.

Rat gives check with the queen on F7.

our hero slides the king across the board, from D5 to C6. Rat's queen reaches F3 and threatens our hero's king.

With a steady hand, our hero brings the king to D6. Check from Rat: the queen plants itself on F4.

our hero advances the king from D6 to D7; then rat sets the queen on E3, watching every square. Without hurry or fear, our hero places the pawn on A6.

Rat's queen reaches D3 and threatens our hero's king.

our hero's king takes C7, leaving D7 behind. Rat answers by moving the queen from D3 to E3, while our hero slides the pawn across the board, from A6 to A7.

After toppling the pawn on A7, Rat threatens our hero's king.

With a steady hand, our hero brings the king to C8; then rat's queen advances from A7 to E3. our hero advances the pawn from A2 to A4, and right after that rat sets the king on F1, watching every square.

Without hurry or fear, our hero places the pawn on A5. Rat gives check with the queen on C3.

our hero's king takes B8, leaving C8 behind. Rat answers by moving the king from F1 to G1, and our hero slides the pawn across the board, from A5 to A6.

With dungeon cunning, Rat brings the queen to C6. With a steady hand, our hero brings the pawn to A7, and right after that rat's king advances from G1 to G2.

our hero's pawn crowns on A8 and becomes a queen.

After toppling the queen on A8, Rat threatens our hero's king.

our hero claims the enemy queen by landing on A8.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
6 min 18 s
Moves
129
How it ended
draw
Captures (hero / opponent)
9 / 8
Material captured (hero / opponent)
19 / 16
First capture
move 4

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (129 moves) lasted longer than 91% of the games on this floor.

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