Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its king from F7 to E8 and topples our hero's queen!
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from H2 to H3. Rat's pawn falls on H3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G2 to H3.
Rat's pawn advances from E7 to E6. our hero advances the pawn from A3 to A4, and right after that rat sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to E4. our hero claims the enemy pawn by landing on E4.
Rat answers by moving the king from D8 to C8, and our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the knight to F8.
With a steady hand, our hero brings the pawn to C3, and right after that rat's king advances from C8 to D7. our hero advances the pawn from H3 to H4; then rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on F5. From the dark, Rat pushes the knight to D7. our hero captures the enemy pawn: the pawn leaps from F5 to G6.
Rat answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the knight to F6.
From G7, our hero's pawn forces Rat to defend.
A cruel blow: Rat's king captures our hero's pawn on G7.
our hero advances the pawn from E4 to E5. Rat's knight falls on H5 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the knight to G3, while our hero's pawn takes E7, leaving E6 behind.
Rat answers by moving the king from G7 to F7. our hero's pawn crowns on E8 and becomes a queen.
A cruel blow: Rat's king captures our hero's queen on E8.
With a steady hand, our hero brings the pawn to A3, and right after that rat's pawn advances from C5 to C4. our hero advances the king from E1 to F2.
Rat gives check with the knight on E4.
Without hurry or fear, our hero places the king on E3. Rat's knight falls on C3 and tears the pawn from our hero.
our hero's king takes D4, leaving E3 behind. Rat answers by moving the knight from C3 to D5. our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Rat brings the knight to B4. With a steady hand, our hero brings the king to C5; then rat's knight advances from B4 to D5.
our hero claims the enemy pawn by landing on C6.
Rat sets the knight on B6, watching every square. our hero captures the enemy pawn: the king leaps from C6 to C7.
From the dark, Rat pushes the knight to D7, while our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the knight from D7 to C5, and our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Rat brings the knight to E4. With a steady hand, our hero brings the pawn to E6, and right after that rat's knight advances from E4 to G3.
our hero advances the king from C7 to B6; then rat sets the knight on F5, watching every square. our hero claims the enemy pawn by landing on A5.
From the dark, Rat pushes the knight to D4, and our hero's king takes B6, leaving A5 behind. A cruel blow: Rat's knight captures our hero's pawn on E6.
our hero slides the pawn across the board, from A4 to A5, and right after that with dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to A6; then rat's knight advances from E6 to F4.
our hero advances the pawn from A6 to A7. Rat gives check with the knight on D5.
Without hurry or fear, our hero places the king on B7. From the dark, Rat pushes the knight to C3. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the knight from C3 to D5. From C8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to A4, and right after that rat's knight advances from D5 to C7.
our hero captures the knight on C7 and leaves Rat in check.
Rat sets the king on F6, watching every square, while without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to E6, and our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from E6 to D5, while our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to E4.
our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from E4 to D5. Check: our hero tightens the net by bringing the queen to A5.
Rat sets the king on E6, watching every square. our hero gives check with the queen on C8.
From the dark, Rat pushes the king to E7. From E5, our hero's queen forces Rat to defend.
Rat answers by moving the king from E7 to F7, and our hero slides the queen across the board, from C8 to C6. With dungeon cunning, Rat brings the king to F8.
our hero gives check with the queen on F5.
Rat's king advances from F8 to E7. From G5, our hero's queen forces Rat to defend.
Rat sets the king on F8, watching every square. Check: our hero tightens the net by bringing the queen to D6.
From the dark, Rat pushes the king to E8. And it is checkmate: our hero ends the game on G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 18 s
- Moves
- 101
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 6
- Material captured (hero / opponent)
- 11 / 14
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 82% of the games on this floor.