Battle chronicle

In the depths of Sewers, our hero faces Rat.

A cruel blow: Rat's king captures our hero's knight on E8.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

From C1 to A3, our hero's bishop swallows Rat's pawn.

Rat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the knight on E2. From the dark, Rat pushes the pawn to E6, and right after that our hero's king takes D2, leaving E1 behind.

Rat answers by moving the pawn from G6 to G5; then our hero slides the knight across the board, from E2 to D4. With dungeon cunning, Rat brings the pawn to D6.

From D4 to C6, our hero's knight swallows Rat's pawn.

Check from Rat: the pawn plants itself on C3.

A clean strike: our hero's king topples the pawn on C3.

Rat sets the pawn on G4, watching every square. From C6 to A5, our hero's knight swallows Rat's pawn.

From the dark, Rat pushes the pawn to G3; then our hero's knight takes B3, leaving A5 behind. Rat answers by moving the pawn from C7 to C5.

From B3 to C5, our hero's knight swallows Rat's pawn.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the knight to E4, while rat's pawn advances from G3 to G2.

From E4 to D6, our hero's knight swallows Rat's pawn.

Rat's pawn crowns on G1 and a hostile bishop is born.

Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the king to D8, and right after that our hero's king takes B5, leaving C4 behind.

Rat answers by moving the bishop from G1 to F2; then our hero slides the king across the board, from B5 to C6. With dungeon cunning, Rat brings the bishop to G3.

From B7, our hero's knight forces Rat to defend.

Rat's king advances from D8 to E8. our hero advances the bishop from A3 to D6, while rat sets the bishop on H4, watching every square.

Without hurry or fear, our hero places the king on C7. From the dark, Rat pushes the bishop to E1; then our hero's knight takes D8, leaving B7 behind.

Rat gives check with the bishop on A5.

our hero slides the king across the board, from C7 to C6, and with dungeon cunning, Rat brings the bishop to D2. A clean strike: our hero's knight topples the pawn on E6.

Rat's bishop advances from D2 to E1. From G7, our hero's knight forces Rat to defend.

Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the knight on F5. From the dark, Rat pushes the bishop to G3.

From F5 to G3, our hero's knight swallows Rat's bishop.

Rat answers by moving the king from F7 to G7. From H5, our hero's knight forces Rat to defend.

With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the knight to F6, and rat's king advances from H6 to G7.

our hero advances the bishop from D6 to E7, while rat sets the king on H6, watching every square. Without hurry or fear, our hero places the king on D5.

From the dark, Rat pushes the king to G6; then our hero's king takes E5, leaving D5 behind. Rat answers by moving the king from G6 to H6, and right after that our hero slides the king across the board, from E5 to F5.

With dungeon cunning, Rat brings the king to G7. From E8, our hero's knight forces Rat to defend.

Rat's king advances from G7 to F7. our hero advances the bishop from E7 to D6. Rat moves the king from F7 to E8 and topples our hero's knight.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 5 s
Moves
62
How it ended
draw
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (62 moves) lasted longer than 48% of the games on this floor.

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