Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
A cruel blow: Rat's king captures our hero's bishop on E7.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat's king advances from E8 to F8. our hero advances the king from E1 to F2; then rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the king to F6, and our hero's king takes G4, leaving G3 behind.
Rat answers by moving the pawn from C5 to C4. our hero captures the pawn on E7 and leaves Rat in check.
Rat's king falls on E7 and tears the bishop from our hero.
With a steady hand, our hero brings the king to G5; then rat's king advances from E7 to F7. our hero advances the king from G5 to F4.
Rat's pawn reaches G5 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from F4 to G5.
From the dark, Rat pushes the king to E7, while our hero's king takes F4, leaving G5 behind. Rat answers by moving the king from E7 to F6, and our hero slides the king across the board, from F4 to E3.
With dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the king to D3, and right after that rat's pawn advances from C6 to C5.
our hero captures the enemy pawn: the king leaps from D3 to C3.
Rat sets the pawn on A4, watching every square, while without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the pawn to A3, and our hero's king takes B3, leaving C4 behind.
Check from Rat: the pawn plants itself on C4.
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the king to B3; then rat's pawn advances from D7 to D5.
our hero claims the enemy pawn by landing on C3.
Rat sets the king on F5, watching every square, and without hurry or fear, our hero places the king on D4. Rat gives check with the pawn on C5.
our hero claims the enemy pawn by landing on C5.
Rat answers by moving the king from F5 to G6. our hero captures the enemy pawn: the king leaps from C5 to D5.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 41 s
- Moves
- 39
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 8 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 18% of the games on this floor.