Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the bishop leaps from H8 to A1 and captures the enemy bishop.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the pawn from D7 to D6, and right after that our hero slides the pawn across the board, from G2 to G4.
With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to G5, while rat's king advances from E8 to D8.
our hero advances the pawn from D2 to D4, and rat sets the pawn on A4, watching every square. A clean strike: our hero's pawn topples the pawn on C5.
From the dark, Rat pushes the pawn to E5. From C5 to D6, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from E5 to E4. By taking the pawn on C7, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to E7. Promotion: on C8, our hero turns a pawn into a queen.
Rat moves the pawn from A3 to B2 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on B2.
Rat sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the pawn to C5.
By taking the pawn on G6, our hero drives Rat into check.
Rat advances to G6 and claims our pawn.
our hero slides the pawn across the board, from F2 to F4, and with dungeon cunning, Rat brings the pawn to E3. From F5, our hero's pawn forces Rat to defend.
Rat's king advances from G6 to F7. our hero advances the pawn from F5 to F6, and rat sets the king on G6, watching every square.
Without hurry or fear, our hero places the pawn on F7. From the dark, Rat pushes the king to H5. Promotion: on F8, our hero turns a pawn into a queen.
Rat answers by moving the pawn from A4 to A3; then our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the pawn to A2.
With a steady hand, our hero brings the bishop to H8. Rat's pawn crowns on A1 and a hostile bishop is born.
A clean strike: our hero's bishop topples the bishop on A1.
Rat sets the king on H4, watching every square, and right after that without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to G3.
Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the king from G3 to H4. From H8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to G3. With a steady hand, our hero brings the queen to F1, while rat's pawn advances from E3 to E2.
From E1 to E2, our hero's king swallows Rat's pawn.
Rat sets the pawn on C4, watching every square. A clean strike: our hero's queen topples the pawn on C4.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 58 s
- Moves
- 49
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 29% of the games on this floor.