Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's rook lands on C4 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

With a steady hand, our hero brings the pawn to B3, and rat's king advances from E8 to D8. A clean strike: our hero's bishop topples the pawn on A3.

Rat sets the knight on E5, watching every square, and right after that without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to D7; then our hero's rook takes C1, leaving A1 behind.

Rat answers by moving the pawn from G4 to G3. From F2 to G3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the rook to C3, while rat's pawn advances from G5 to G4.

From A3 to C5, our hero's bishop swallows Rat's pawn.

Rat sets the pawn on A4, watching every square. A clean strike: our hero's pawn topples the pawn on A4.

Rat advances to C4 and claims our pawn.

From C3 to C4, our hero's rook swallows Rat's knight.

Rat answers by moving the king from D7 to E6; then our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to D5.

With a steady hand, our hero brings the rook to C3, and rat's pawn advances from E7 to E6. our hero advances the pawn from A5 to A6, while rat sets the pawn on E5, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to E4.

Promotion: on A8, our hero turns a pawn into a queen.

Rat answers by moving the king from E4 to F5. From F8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the rook to D3, while rat's pawn advances from E5 to E4.

our hero gives check with the rook on D6.

Rat sets the king on E5, watching every square. A clean strike: our hero's rook topples the pawn on C6.

From the dark, Rat pushes the pawn to E3, and right after that our hero's rook takes A6, leaving C6 behind. Rat captures the pawn on D2 and puts our hero in check.

A clean strike: our hero's king topples the pawn on D2.

With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the bishop to E3, and rat's king advances from E5 to E6.

our hero advances the rook from A6 to A5, while rat sets the king on D7, watching every square. our hero gives check with the queen on F7.

From the dark, Rat pushes the king to D8. Mate. our hero's rook on A8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 0 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
9 / 2
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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